Saturday, February 28, 2015

Earth-1874 All-Star Comics #2

All-Star Comics #2


Fall, 1942

The All Star Squadron had participated in Operation Torch, designed as an Allied invasion of North Africa via amphibious assaults at Casablanca, Oran and Algiers.  It had been a bloody conflict on both sides, but All Star Squadron had made it through the fighting intact.  They had supported the British and American troops in battles all along the coast, and the rumors of superheroes on the front lines spread to Axis and Allied forces alike.  Many of the troops had heard of the mystery men that now patrolled their streets back home, but few had ever seen one in the flesh.

For the Axis soldiers, to see a man take a tank shell and remain standing against them was enough to shake their resolve.  Most of the Allied troops were just thankful that these costumed heroes were on their side.  All Star Squadron had the Vichy defenders on the run as the Allies pressed inland.   Their weapons seemed useless against a squadron of men and women who could fly, cast magic, or move with superhuman speed.  As a result, many of the defending soldiers had abandoned their positions at the mere sight of these heroes.  

And so it was that the reputation of All-Star Squadron had begun to grow and spread to friend and foe alike.  The inspiring sight of Captain America’s shield or the Crimson Avenger’s signature red trench coat was enough to bolster morale in a way that few things could.  Many of the allied soldiers who had been fighting in the early stages of the war wished that these superheroes had shown up earlier, but were grateful nonetheless.  For now, heroes and soldiers alike were camped in the port of Algiers, awaiting further orders.

*********************************

Captain America laid the map down on the table that rested in the middle of the dining room.  Allied officers had turned one of the least-destroyed buildings in Algiers into a War Room.  It was here that the missions to push into Tunisia were being planned.  A few kerosene lanterns lit the otherwise barren room.  Most furniture and other goods had been destroyed or looted in the battle.  The chatter of distant gunfire sounded in the distance, but otherwise, things were quiet.

“Orders from the top, lady and gents.  Direct from General Ryder himself.”  He let that sink in for a moment as he regarded the team he had assembled.  Batman, Superman, and Wonder Woman stood before him, in full costume as always.  “He wants me to lead a small strike force into the port of Tunis to gather intel and sabotage the emplacements there.  You’re my strike force.”

“Good, I was starting to get bored.” Wonder Woman said with a half-smile.  Out of the entire squadron, she was always the most eager for combat.  Namor came in at a close second, but Steve didn’t entirely trust the ousted Atlantean king to follow orders.  Namor’s temper was outmatched only by his arrogance.  Yes, Wonder Woman was definitely a better choice any potential combat they might run into.

Batman stooped to get a better look at the map.  “This is the central port for all of Tunisia.  I wouldn’t be surprised to find heavily fortified.  It makes sense that they would send a small force before the main strike.  Do you mind, sir?”  He gestured at a pencil on the table.  Steve waved his hand, and Batman immediately began drawing on the map.  “I would expect emplacements here and here, with possible snipers here.  If we enter through this channel, we should be able to sneak through undetected.”  The kid’s mind was a steel trap, and Steve had to admit that he loved watching him in action.

“Great, there’s our entry point settled then.  The defenders should be Vichy troops like those we've encountered so far.  Intel says that, so far, the krauts have left them alone.  We can expect that to change soon, which is why we need to hit Tunisia fast.  We’re heading out in a small patrol boat tomorrow at oh-four-hundred.  The boat is going to drop us a few miles off the coast, and we’ll swim the rest of the way there.  Any questions?”  He looked from the map to his team. “Dismissed.  Get some rest before we leave.”

The team left the room, but Superman lagged behind.  “Something wrong, Kent?” Captain America looked at the boy as he slowly turned to face him.  Superman had quickly lost his taste for adventure and excitement once he saw real war.  It was something that happened to most, if not all the men in time.

“No, sir, nothing’s wrong.  I guess...I guess I’m just not sure why you chose me for this mission.”  Superman’s eyes rose to meet the Captain’s, and Steve could see the uncertainty in them.

“You have incredible abilities, and you’re a natural leader, you just don’t know it yet.  That’s why I chose you.” He paused and crossed the room until he was face to face with Superman. “You may not like what you’re doing over here, and I can’t say I disagree with you, but we’re doing it for the right reasons.  People with our abilities have a responsibility to use those them for the benefit of others.  There’s no question that the people we’re fighting represent pure evil, and if we don’t stand up and fight against it, we don’t deserve the gifts we've been given.  That’s what I believe, anyway.”

Superman’s face brightened slightly and he nodded.  “Thank you, sir.” He then turned and went out into the war-torn streets of Algiers.

  ********************************

The waves crashed against the port with incredible force as early morning rain pounded down along the coast of Tunis.  The water was freezing, but the swim to shore was easy enough.  Captain America and his team crouched behind the rocky outcroppings of the port.  Batman and Superman put their capes on, having taken them off for the long swim.  Wonder Woman took a moment to take in their surroundings.

Even in this early morning hour, the port was alive with activity.  Captain America could see the outlines of several patrols moving around the port, while workers and technicians moved gigantic crates from ships in the port.  There were more troops here than he expected.  That was fine with him, that’s why he had brought the best.
“OK, Wonder Woman, you create a distraction down on the beach while we move up into the port.  We need to find out what their loading, and trash anything we can along the way.  Once we've done enough damage, we meet up back here and head for the boat.  Clear?”  His team nodded and moved out.

Batman, Superman and Captain America clambered up the rocks to the port itself while Wonder Woman went around the rocks to the beach.  As soon as Captain America crested the rocks, he could see a patrol about fifty feet away.  Between the darkness and the rain, they would have plenty of cover.  He waved his team up and began a low run towards one of the crates that littered the port.  Prying it open with his shield, he was confronted with what looked like a giant metal arm.  Some kind of robot, maybe?  He was about to inspect it further when a voice cried out “Achtung!”  followed by energy blasts directed at their position.
“Get down!” he yelled, and dropped prone.  Germans, robots, and laser weapons...this mission was definitely not going according to plan.

Wonder Woman heard the firefight above in the port, and ran down the beach.  Another squad of German soldiers were there, and they were moving to attack her team.  She charged into them, knocking several aside.  She continued her assault, not allowing the troops to recover.  They began to scatter in all directions, panicked.  She hoped it was enough to help the rest of her team.  She chased those that fled towards the port, hoping to stop them from joining the assault.



Captain America picked up the crate containing the robot arm, using it as a mobile cover.  With any luck, the krauts would do some damage to it along the way.
“That’s far enough, Captain.” a female voice sounded behind him.  He spun and saw a woman with a pistol leveled at him.  Her accent was vaguely European, but he couldn't place it.
“Sorry, lady.  No time to chit-chat.” he said, throwing the crate at her.  She screamed as the crate hit her in the shoulder, knocking her to the ground.  Batman was there as she fell, delivering a chop to her neck that took her out of commission.



“You may have taken down Viper, Captain America, but you will find that Johann Schmidt is not so easy to stop.” Captain America turned to see a man in a long German trench coat.  He had an entire squad behind him.  “Fire!” The man yelled and Captain America was showered with laser blasts.  He staggered back, finally raising his shield to deflect further assault.  These new weapons packed a punch, that was for sure.



Wonder Woman had nearly reached her team.  She could see Captain America crouched behind his shield as laser fire poured down on him.  “NO!” She cried as she charged towards the Germans, but she quickly realized her mistake.  The laser fire turned on her, and she was sent tumbling down the rocky cliff, unconscious.  The fire then turned back to Captain America.

Fortunately, all of the German attention was focused on the Captain, which allowed Batman and Superman to flank their position.  Batman took down one soldier with a chokehold from behind while Superman punched another one into his comrade .  Even though they were taking the squad down one man at a time, it wasn't fast enough to save their Captain.  He was knocked backward onto the rain-slick port, unmoving.



Johann turned his attention to Batman and Superman.  “Fire at will!” he cried.  But it was too late.  Superman charged him, throwing a punch that knocked Johann ten feet away, and into one of his own men.  Incredibly, Johann picked himself up.  “A fine punch, Superman.  Perhaps if you survive this, I will give you one of my own.”  He turned and began to walk away as he commanded his troops “Finish them.”



The laser fire was too much for Batman, who went down in a single volley.  Superman, however, was just getting started.  He dove into the squadron, swinging in all directions.  The energy blasts from their weapons didn't seem to have much of an effect on him.  Within a matter of minutes, he had knocked them all unconscious.
“Couldn't...have done that...a little sooner?” Batman grumbled weakly as he picked himself up.
Superman was grateful to see that his friend was still alive.
“You help Wonder Woman, I’ll get Cap.” Superman said, “We need to get out of here.”

********************************

Days later, back in the Allied base in Algiers, Superman walked to the makeshift infirmary.  He and Batman were able to carry Wonder Woman and the Captain to the rendezvous point.  His team was recovering, but he felt awful that they had been hurt so badly.  Batman was right; he should have been faster.  If he was, he could have saved them all and stopped Johann as well.

Johann; intelligence said he was part of the fuhrer’s special Hydra Deep Science Division.  He was tasked with exploring new and experimental technology.  Those laser rifles they had been packing showed that he had been busy.  Superman was certain that this wasn’t the last that they would see of him.

Entering the infirmary, he saw his teammates resting in their beds.  Batman had a broken arm, Captain America several rib fractures, and all of them had third-degree burns from the laser weapons.  All of them but Superman.  Captain America smiled as Superman entered, nodding to him in greeting.  Superman walked to his bedside and knelt down beside it.  “Captain, I’m so sorry.  I’m sorry I couldn't save you all and stop Schmidt.”
“Son, you saved our lives, and we accomplished our mission.  Now that intelligence knows what the Germans have cooked up over there, we’re going to be better prepared next time.  You should be proud.”

Superman didn't feel proud, though.  He felt ashamed.  Angry.  Next time, he would do better.  He would be better.

Thursday, February 26, 2015

Comic Book Battles - Episode 9: Avengers Vs. X-Men #4 pt. 2


Hello again!  This week, we take a brief tour of Tabula Rasa with a few of our friends from the X-Men and Avengers.  As you may recall in last week's episode, Captain America gave everyone assigned locations to have really cool battl...err...to find Hope.  He then took Wolverine with him to the Savage Land and kicked everyone's Canadian little person into the middle of the antarctic.  But we'll talk more about that later.  For now, let's enjoy some mindless violence!

The Comic Book



"Avengers Vs. X-Men (Part Four)"
Writers Jonathan Hickman
Pencilers John Romita Jr.
Inkers Scott Hanna
Colourists Laura Martin
Letterers Chris Eliopoulos
Editors John Denning, Lauren Sankovitch, Nick Lowe, Tom Brevoort

This episode is going to be short and sweet.  There's not really much exposition or story to cover.  It's all action this week!  We'll get back to the Hope saga soon enough.  For now, let's just enjoy watching Benjamin Grimm punch Namor in the face.  Really hard.




Also, I've got some gaps in my X-History, but I would love for someone to explain to me what Hepzibah's doing hanging out with the X-Men.  Last I saw her, she was a Starjammer making outer space whoopie with Cyclop's space-pirate dad.  I have a knowledge gap from about '95-'12, so...yeah.  Space-cat!

On a side note, for those of you who aren't familiar with Tabula Rasa, it was introduced during Rick Remender's run on Uncanny X-Force, in Uncanny X-Force #15.  In Beaver Lake, Montana, the mutant named Genocide basically blew the whole town up.  Dark Beast (Beast from the Age of Apocalypse dimension) used one of the Celestials' Life Seeds, which created a domed structure with a ten-mile radius.  The dome collapsed the next day, but inside of it, 130 million years had passed.  It's an unforgiving and deadly alien environment in the middle of Montana, basically.  That run of X-Force was great, by the way.  You should read it.

The Battle


The map for this battle is Krakoa again.  Yes, I realize that makes two weeks of Krakoa in a row.  Sue me.  It was the only map I had that contained both jungle terrain, and a way for the map itself to beat the crap out of both teams.  In case you missed last week, it's a giant jungle with a face.


Now let's take a look at our X-Men:

X-Men

avx011 V Namor
Team: X-Men
Range: 0 :bolt:
Points: 225
Keywords: Atlantis, Defenders, Illuminati, Ruler, X-Men

(Improved) Boiling Rage: Improved Movement: Ignores Characters

(Special) Imperius Rex!: When Namor is hit with an attack or given a second action token, put a Rage token on his card. Before Namor rolls for an attack, you may remove a Rage token from his card so that the attack deals penetrating damage.

(Defense) Entrenched Recovery: Namor can use Toughness. When Namor occupies water terrain, he can use Regeneration and, when it's not your turn, opposing characters can't draw a line of fire to him.

cm018 V Hepzibah
Team: No Affiliation
Range: 6 :bolt:
Points: 27
Keywords: Martial Artist, Starjammers, X-Men

wxm018 V Sunspot
Team: No Affiliation
Range: 0 :bolt:
Points: 76
Keywords: Fallen Angels, Hellfire Club, New Mutants, X-Corps, X-Force, X-Men

(Damage) Secondary Mutation: Sunspot has "Wing Symbol" and a range value of 6.

Boy oh boy, that Hepzibah is garbage, huh?  We really need modern remakes of about half of the Starjammers, to be honest.  I'm shocked that they weren't in the Guardians of the Galaxy set that was just released.  Hopefully, Namor and Sunspot can pick up the slack.  The total point value comes out at 328.

Avengers

ca014 V Luke Cage
Team: Avengers
Range: 0 :bolt:
Points: 98
Keywords: Avengers, Heroes for Hire, Marvel Knights, Thunderbolts

(Defense) Bulletproof Skin: Luke Cage can use Willpower and Toughness. When a character attacks Luke Cage with a ranged combat attack, he can use Invulnerability instead of Toughness.

m10a003 E Thing
Team: Fantastic Four
Range: 0 :bolt:
Points: 128
Keywords: Avengers, Brute, Celebrity, Fantastic Four, Soldier

(Damage) Lemme Grab Somethin': Thing can use Super Strength.  Give Thing a move action when he has no action tokens and is not holding an object; after actions resolve, give him a standard light object from outside the game.

ih007 V She-Hulk
Team: No Affiliation
Range: 0 :bolt:
Points: 105
Keywords: Avengers, Fantastic Four, Heroes for Hire, Lady Liberators, S.H.I.E.L.D.

(Special) Breaking The Fourth Wall: When She-Hulk makes an attack, after actions resolve you may destroy one square of blocking terrain or one wall that is adjacent to a targeted character.

And that also comes out to 328 points.  Hooray for point symmetry!  Luke Cage is one of my favorite characters in comics and I love this clix of him as well.  We saw Thing tear it up in AvX #1, so we know he can dish out the pain.  I've never used She-Hulk before.  All in all, I would say the X-Men have their work cut out for them.

The X-Men win the roll-off for first turn.
Namor moves to C15 and picks up a Super Heavy object
Sunspot moves to J16 and picks up a Super Heavy as well
Hepzibah moves out to I14
The Island doesn't do anything

Thing moves to H8 and grabs a heavy object
Luke Cage moves to L8
She-Hulk moves to L9
The Island does nothing

Sunspot moves to K9
Namor moves to I9
Hepzibah clears

Luke rolls a 1 for his leadership
Everyone clears
The plants come alive on the island, but no one is in hindering terrain.

Hepzibah moves to J8
Everyone else clears


Luke punches Sunspot and hits on a 17 for 4 damage, reduced to 3 by Sunspot's toughness
She-Hulk hits Sunspot on an 18 and deals 4 damage, KOing him.  Ouch.  I was way too aggressive with my X-Men here.  
Thing punches Namor and hits on a 18 for 5 damage.  Namor rolls for his impervious and fails, taking 3 damage.
The Island comes alive and shoots at Namor, missing on a 14


Namor punches Thing with Imperious Rex!  Thing fails his Shape Change roll, and Namor hits him on a 16 for 5 damage. 
Hepzibah shoots with Ranged Combat Expert pumping her damage by +2, but misses Luke Cage with a 15
The Island comes alive and shoots at Thing, but misses on a 15

She-Hulk charges Hepzibah, moving to K8.  She hits on a 17, but Hepzibah makes her Super Senses roll on a 5, so she takes 0 damage and She-Hulk takes 1 push damage.  She now has Outwit, so Namor can kiss that Impervious goodbye
Luke Cage charges to K9 and hits Hepzibah on an 18.  She makes her Super Senses roll again, because I'm the best ever at Super Senses.  Again, 0 damage to Hepzibah and one damage to Luke for the push.
Thing punches Namor and hits on a 16, dealing 3 damage since Namor's impervious is gone thanks to She-Hulk   
The Island does nothing


Namor tries to flurry Thing, using Imperious Rex! for the first attack, which misses on a 14.  He then misses the second attack on a 13
Hepzibah clears
The Island does nothing

All our Avengers clear
The Island does nothing

Hepzibah uses Ranged Combat Expert to target Thing with +2 damage, but misses on a 15
Namor clears
The Island does nothing

Luke hits Hepzibah on a 14.  Yes, a 14.  She fails super senses and takes 3 damage
She-Hulk hits on an 18, dealing another 3 damage which KOs poor Hepzibah.  Better luck next time, space-cat.
Thing finishes things up by hitting Namor for 3 more damage, KOing the fish-man.

Boy, space-cat, fish-man and sun-spot all had it pretty rough, huh?

Winner: Avengers

This one went way faster than I would have expected.  I honestly think the X-Men never stood a chance.  All the heavy lifting would have had to come from Namor, and if rolls didn't go his way (which they didn't), he wasn't long for this world.  Meanwhile, the Avengers had 3 big bruisers, all of them credible melee threats in their own right.

Next week, we have another round of senseless violence!  Stay tuned!

Sunday, February 22, 2015

Earth-1874 - All-Star Comics #1

All-Star Comics #1



Spring, 1942

Deep in the New Mexico desert, Clark looked out at the last rays of sunlight from the window of the barracks. The last couple months had been a blur. He and the other volunteers for All-Star Squadron had been carted off to a military base in Los Alamos to train for an upcoming invasion into Axis territory. He was more tired than he had ever been, he was sure of that much. Sleep came in short supply here. He had been subjected to as much testing by the doctors at the base as he had training from Sergeant Walters and Captain Rogers, or as they preferred to be called: Crimson Avenger and Captain America.

He stood and walked into the common room of their barracks. There, quite a few of his fellow volunteers were gathered, swapping stories of where they came from and what they would do when they finally got shipped out to the front. He sat at a table with Batman and Johnny Quick to join them in a game of cards. He had gotten to know a few of his comrades quite well during their training. Most were just normal folks, like himself, who had taken to fighting crime in their towns and neighborhoods.

There were others, though, that were something else entirely. Princess Diana of Themyscira, Prince Namor of Atlantis, and others even more strange than that. Dr. Fate, for example; a man who wielded incredible magical power. The scientists here had also created a robot that seemed to do nothing more than produce flame. Folks around the base called it ‘The Human Torch’. How all these strange people, with all of their incredible origins, were supposed to function as a team was beyond Clark. He was glad that they were in the capable hands of Sergeant Walters and Captain Rogers. Both men were great at what they did and inspired all of the trainees, even if some of them wouldn't admit it.

After a time, he left the common room walked to the small quarters he had been assigned. He sat down on his generic green army cot and stared at his costume; or rather, his uniform. His parents had given it to him before he left. He thought it was a little much, but it seemed to fit in well with the costumes that many of his comrades wore. Red boots, shorts and cape, contrasted with a blue bodysuit. Emblazoned on the chest was a crest that his parents had said was on the blanket that he was wrapped in when they found him. It was diamond-shaped with what appeared to be an “S” emblazoned in it. Because of that, people around the base had started to joke that it stood for “Superman”.

**********************

Diana hated every minute of this. When she had agreed to leave her island home, she was under the impression that she was going to be fighting evil. Instead, she had been forced into this tiny shack in the middle of a barren wasteland. The only bright side was that she had been able to meet the heroes of the world of men. A few of her comrades even had powers comparable to her own. She had got along well enough with most of them. Except Namor. No one got along with Namor.

She breathed a sigh of frustration and kicked at the sand that was pervasive in this insufferable desert as she watched a group of nurses whisper and giggle as they walked past her. The women here were even worse than the men in some ways. Weak and submissive, they were looked down upon by their male oppressors. It was just like she had been taught on Themyscara. Well, let one of these men try to treat her like that, she mused. None of her fellow warriors had made that mistake, but the soldiers around the base were another story. For some reason, they insisted on staring at her whenever she wore her traditional Amazon battle garments. At times, it had took all of her willpower not to punch their lights out.

The only woman who she shared any common ground with at all was Sandra Knight, who called herself Phantom Lady. Sandra recognized the oppression that the females in her society were faced with, and used it to her advantage in battle. She and Diana had grown close, since they were the only two women in All Star Squadron. Diana had taught her much about combat, and in return, Sandra had taught her many of the customs and traditions that the people of this United States of America held.

This was a young nation, and Diana couldn't help but be fascinated by the incredible mix of cultures and ideals that it held. It seemed impossible that such a union would last, but it had, and it had grown into one of the most powerful nations on Earth. She paused, and nearly laughed as she considered this. For it was not unlike the team they now formed. Perhaps her companions would surprise her yet. Tomorrow was their final exercise and at last, battle would be upon her.

**********************

Lee stood at the chalkboard, and looked out at the kids that were gathered around with rapt attention. Kids. Yes, that’s what they were. He recalled once having the same energy and excitement that he saw on their faces. That was before Spain, before Jarama; before he saw what war really was. Still, nothing he could say would convey the horrors of the battlefield, and he couldn't blame them for wanting to defend their country. The whole world was at war now, and if he could teach these kids anything that might help them survive it, he had to try.

In recognition of his prior service, they had made him the First Sergeant of this squadron. And what a squadron it was. Some were vigilantes like he was, just people trying to do good and clean up their streets, but some were something beyond human. Lee didn't know the first thing about Atlantis or Amazons, but he knew that some of his trainees were more powerful than an entire platoon of soldiers. Trying to bring all of these clashing personalities together and train them to be a team had seemed like an insurmountable task. But he was appointed to this position by the president himself, and he wouldn't fail.

Captain Rogers and a few others respected his prior military service and current rank, but some of these trainees only recognized power. Fortunately, Colonel Hardy realized that this squadron couldn't operate under normal military protocol, and ordered that every member wear a costume of his or her own design. They had then been ordered to select a code name for use in the field. Many of the heroes that had been around for a while, like Lee, had already adopted a moniker. Many of those that didn't had been given nicknames by their comrades. Well, except Namor. No one dared to give Namor a nickname. Still, he felt strange addressing a group of people clad in all manner of costumes. He wore the red trench coat, mask and wide-brimmed hat of the Crimson Avenger.

Lee cleared his throat before continuing, “Tomorrow at oh-eight-hundred, we will commence our final training exercise.” Some of the younger trainees couldn't help show their excitement as he said that, but he continued, “You have been divided into two teams. The first team will be led by me, and will consist of Superman, Wonder Woman, Johnny Quick, Batman, Green Lantern, Thunderbolt, and Phantom Lady. The second team will be led by Captain America, and will consist of Uncle Sam, Dr. Fate, Namor, Human Torch, and Liberty Belle. You won’t be expected to pull any punches out there. You will, however, be expected to work with your teammates to devise a plan of attack and use teamwork to overcome the other team. You will all be graded based on your performance as a group, and you will be pulled from this squadron if Captain America or I see anything we don’t like. Questions?”

Superman raised his hand, and stood when Lee called on him, “Sir, what will determine who wins the battle?”
“Last man standing, son. We will have medical teams standing by, but you have all been trained in non-lethal combat. I expect you all to remember that training and conduct yourselves accordingly. Dismissed.”

*************************

Sweat dripped onto the floor as Steve Rogers continued to count his push-ups. One-hundred twenty-five so far. He didn't mind the lengthy exercise. It gave him time to focus on the mission ahead. Today he was going to lead a team into battle for the first time, and he was determined not to let them down. The sun hadn't yet come up; Steve found he was needing a lot less sleep these days. The trainees hated early mornings like this, but it was part of military training. Before they had injected him with the super-soldier serum, he had done basic training the hard way. The really hard way.

Of course, training was different when it was with a team like this. Sometimes he was in awe of their abilities, but he always made sure to remind them that there was more to winning a battle than raw power. Namor had scoffed at him for that, but Steve knew it was true. Strategy, tactics, courage and ingenuity were the real keys to not only winning, but surviving a battle. Today was his chance to show them firsthand that this was true.

“I still don’t know how you do it, Captain.” a voice said from behind him. One-hundred fifty-two. “Well Lee, maybe if you did it more often, your team would have a shot at winning today.” Steve said with a hearty chuckle. He and Lee had become fast friends in this squadron. Both had a prior military background, and Steve had learned a lot from the man. Lee had done much to temper Steve’s expectations of war, and give him a new perspective on what service meant.

“Yeah, maybe you’re right, Cap.” Lee said, laughing. “Guess we’ll see in a couple of hours, huh?” Steve could hear the anxiety in Lee’s voice. He couldn't blame the man. Not only was he about to lead a team of people with incredible powers, he was going to be back in a battlefield for the first time since Madrid. Even though it was a training exercise, combat was combat, and Lee was unsure of himself. Steve knew it wasn't cowardice or shame that Lee was feeling, but ghosts of his past. That was something that no amount of training could prepare you to fight. Two-hundred. It was time to wake his team and get them ready for combat.

**********************

The sun rose slowly over the New Mexico desert, but already waves of heat were radiating from the rocky soil. The two teams of heroes gathered, facing off roughly one hundred yards from each other. Both had worked on their strategy all morning, and were eager to prove themselves. Colonel Hardy watched the scene unfold from a nearby bunker, along with other high-ranking officers. Nearly the entire base gathered nearby to watch the contest, though they had been warned to keep their distance. There was no telling what kind of damage some of these super-powered beings could unleash. That was part of the reason for this test. Colonel Hardy wanted to see All Star Squadron in action before they were sent to the front.

From the base nearby, an air raid siren sounded. That was the signal for the battle to begin, and the two teams sprang into action.
“All-Stars assemble!” ordered Crimson Avenger, as he and Batman took a forward position behind a few large rocks that would act as cover.
Wonder Woman and Superman moved with incredible speed to the opposite flank. On the opposing side, Doctor Fate took a position behind some rocks while Uncle Sam and Liberty Belle charged out to meet Superman and Wonder Woman head-on. The Human Torch flew towards the Crimson Avenger, while Captain America took the high ground in the center of the battlefield. Namor flew headlong towards Batman with a wicked grin on his face.



“Come on, Wonder Woman, we can take ‘em!” Superman yelled as he charged towards Uncle Sam. Wonder Woman was quick to join him, relishing the chance to engage in battle. Behind them both, Johnny Quick took up a rear position, studying the battlefield carefully. As fast as he was, he knew he had to choose the right moment to engage. Many of his opponents would beat him quickly in a straight fight. He had to be smart about who he engaged, and how.

Green Lantern flew to meet Namor before he could reach Batman and Crimson Avenger. From his ring, he formed a giant baseball bat, which impacted with a thunderous crash, sending Namor into the dirt. Lantern hovered above Namor for a moment.
“Stay down, fish boy.” he knew better, though. Namor wouldn't stay down, not until someone knocked him out. That was fine with Alan. He hated Namor’s superior attitude, and any chance to knock the fish king down a peg suited him just fine.

Captain America saw this and shouted, “Ignore him, Namor! Focus on the mission!” He only hoped his words didn't fall on deaf ears. Namor was prideful, stubborn and arrogant, but it was time to see if he was more than that. He grabbed a signpost from the ground and ran towards Green Lantern. At the last moment, he leapt into the air and brought the post down upon his flying opponent. Fortunately for him, Green Lantern was too slow to avoid the blow, and was knocked down to the ground, right next to Namor. Namor looked to Captain America and nodded his thanks, taking to the air once more and moving in on Batman.



Meanwhile, Liberty Belle picked up a nearby boulder that must have weighed at least two hundred pounds, and tried to bring it down on Superman. “Catch, big boy!” Unfortunately for her, he was too fast, and easily moved out of the way of her clumsy attack. Though she was thrown off balance, she had retained enough of her footing to avoid a punch from Superman. She could feel the force of the blow though, and was very thankful that it missed.

Doctor Fate continued his flight around the battlefield, looking for the opportune moment to strike while Uncle Sam brought a hammer blow down upon Superman. The ground shook from the impact, and Superman found himself face down in a small crater. It seemed like fighting stopped for a brief moment as all the combatants regarded that mighty blow. Slowly, Superman picked himself up. Incredibly, he was still in one piece.

Wonder Woman was unfazed by the scene and took this opportunity to uppercut Uncle Sam with all the strength she could muster. The shock wave from the impact flattened nearby vegetation and sent dirt flying in all directions. Incredibly, Uncle Sam still stood, unshaken by the assault. That fact alone might have stayed the hand of most men, but Diana was no man. She would bring him down, no matter what magic possessed him. Superman also came to her aid and landed a blow of his own on Uncle Sam, but his attack was no more successful than Diana’s in felling the spirit.

Nearby, Green Lantern was recovering from Captain America’s attack, standing to face him. Captain America raised his shield, but it was too late. “With all due respect, sir, back off!” A blast of green energy radiated out from Green Lantern in all directions, knocking down friend and foe alike. It was enough to take Uncle Sam off his feet and send him flying into some nearby rocks. The symbol of liberty was the first to be knocked out of the battle. Captain America quickly recovered, “No can do, son.” and smashed his shield into Green Lantern’s face. He had to end the threat that Lantern presented, or there was no telling how much damage he might do.


Namor finally reached Batman, swinging at the caped figure with blows that could have shattered solid rock. “You are a coward, hiding behind a mask, hiding behind your teammates!” Batman deftly avoided strikes and insults alike, dodging and weaving through a flurry of blows. Though he attempted to move out of Namor’s reach, it was no use. The Atlantean was too fast and too powerful to be evaded. Namor kept coming, and Batman wondered how long he could continue to avoid his strikes. It was only a matter of time before one landed.

Though she had stayed out of the conflict to this point, Phantom Lady could not hide forever. She was out of her depth here, surrounded by beings that had more power than she could dream of. The Human Torch’s targeting system found her easily enough, and sent a blast of heat at her that sent her flying backward. She was still conscious, but only barely.

Doctor Fate saw an opportunity to aid his ally, and created several illusory duplicates of Liberty Belle. Wonder Woman waded into them, lashing out in all directions in the hopes of hitting the real Belle, but found no purchase. “To Hades with your trickery!” She spat.
Superman had better luck though, striking Liberty Belle and staggering her backward. She staggered back directly into the path of Johnny Quick, who landed a punch of his own.
“Sorry Belle, nothing personal!” he shouted over the sounds of battle.

While Superman was distracted by his assault on Liberty Belle, Doctor Fate sent a bolt of magical energy into him, knocking him to the ground. The young man did not move to get back up, and Doctor Fate looked to the Amazon now as his next target. Liberty Belle was trying to engage her, but Wonder Woman had decades, perhaps centuries of battle experience. It would take more than raw determination to take her down.

Batman and Namor’s battle continued on the far side of the battlefield. Batman waited patiently until an opportunity presented itself, then struck. As Namor lashed out once again, Batman grabbed his outstretched arm, and kicked Namor in his midsection. The Atlantean doubled over with an “Oof!” of air escaping his lungs. Batman knew better than to think he had won so easily, and kept his distance. Namor attempted a bull rush, but Batman easily dodged to one side. Namor was enraged and it was obvious he wasn’t thinking clearly. Batman took advantage of this and laughed at the Atlantean as he continued to dodge his attacks.

“You dare to mock the prince of Atlantis!? You will pay with your life!” Namor cried as he threw out blow after blow. Batman dodged the attacks with little effort, and waited until his opponent began to tire before chopping his hand into Namor’s windpipe. With a resounding thud, Namor went down in the dirt. Batman checked his pulse to ensure that he would live. Satisfied, he took a position with Crimson Avenger and planned his next move.



Phantom Lady tried to use her black light projector to blind Captain America, but he easily deflected the blast with his shield. “Now, Torch! Take her down!” From behind Phantom Lady, the Human Torch released a blast of heat that knocked her unconscious. Wonder Woman saw her friend and teammate go down and cried out, pressing her attack on Liberty Belle. There were no illusions to stop her this time, and she knocked Liberty Belle to the ground.

Johnny Quick used his incredible speed to cross the distance of the battlefield and hit Human Torch with a sonic boom that sent him flying into the dirt. The android was quick to recover however, and now it was up to Johnny to think of a way to extinguish his foe if he had any chance of winning.



Doctor Fate took advantage of Liberty’s sacrifice by blasting Wonder Woman with a bolt of arcane energy. Wonder Woman may be tough, but she stood no chance against his magic. “Good work, Fate! Now let’s finish the job!” Captain America attempted to support the attack with one of his own, but Wonder Woman easily deflected it with her bracers. It was clear that she would not be felled by mundane means.

Crimson Avenger took stock of the battle. He saw his opportunity to support Johnny and took it. He fired a pellet of carbon dioxide from his gas gun at Human Torch and saw it weaken his flames significantly. “Johnny, it still needs oxygen to make fire! Create a vacuum and take him out!” Johnny nodded that he understood, and began to run in circles around the android. He was nothing more than a blur as he gained speed. Soon, the Human Torch was surrounded by a great whirlwind. Within moments, his fire was extinguished, and Johnny was able to land the final blow on his inhuman opponent.


Wonder Woman had reached Doctor Fate, and his magical shields were barely containing the force of her onslaught. Finally, she broke through and her punch staggered Doctor Fate backwards. Fate made no cry of pain, nor sound of any kind. He simply regained his footing and raised a palm towards the Amazon. From it, tendrils lashed out and wrapped around her. They were translucent and glowed a bright yellow. “What devilry is this!?” was all she could manage to say before her energy was drained from her by the magical forces. She could not fight the power that Fate wielded, and was soon too weakened to stand. 

Captain America charged towards Crimson Avenger’s position, shield raised. Victory was in sight. The only opponents that remained were the Avenger, Batman, and Quick. It was up to Captain America and Doctor Fate to finish the fight. He reached Crimson Avenger’s position and leapt over the terrain he was hidden behind. Crimson Avenger raised his gun, but it was too late. One swipe of his shield, and Captain America put down the First Sergeant.



He turned his attention to Batman. This was Avenger’s protege for the past couple of years, but it was obvious that the boy had been training for far longer than that. He was fast; faster than Steve expected. A low kick made Steve’s knee explode with pain.
“Come on Cap, show me what you've got.” The boy said, smiling
Steve lunged with his shield, but Batman had expected the attack. he spun away from the shield and planted his leg in front of Steve’s. A quick chop to the back of the neck caused Steve to stumble forward.

Doctor Fate flew towards the melee, hoping to help his Captain, but with a blur of motion, Johnny was in front of him.
“Sorry doc, I can’t let you do that.”
The battle between Batman and Captain America continued as Steve rolled into a standing position and threw his shield at Batman. Bruce wasn't expecting this attack, and was unable to dodge in time. It caught him in the ribs and sent him flying backwards. He landed in the dirt with a thump. Doctor Fate attempted to send his magical tendrils out again, but Johnny was too fast. Before he knew it, Johnny was behind him, and he couldn't defend in time to stop the punch that knocked him forward. Steve had jumped onto batman, taking his shield back with one hand, while delivering the final blow with the other. Batman was down, and only Johnny was left.



“Aw, nuts” Johnny sighed at his teammate lying in the dirt. He used his incredible speed to charge Captain America, landing a single punch before the Captain’s shield knocked him unconscious.

**********************

That evening, All Star Squadron gathered in the common room of their barracks. Some sported bruises, while others bore only the bruises of their egos. All of them had learned more about their teammates in that single day than they had in months of training. After the battle, they had gone back to the barracks in search of Thunderbolt, and found him sleeping in his cot. He had slept through the entire exercise, and was sent packing on the spot.  There were no second chances in All Star Squadron

Phantom Lady was also let go, despite Diana’s protestations. Phantom Lady  was brave, to be sure, but not combat ready. As much as Colonel Hardy respected these men and women for volunteering, he couldn't afford to send unreliable or unready troops into combat. The rest of the squadron had performed admirably, and Captain Rogers demonstrated exactly why he was the right man to lead them into battle.

Colonel Hardy entered the common room, and the squadron stood. Standing before them, he spoke, “I would like to congratulate you all on an exemplary performance today. Watching you all in action was an incredible and magnificent sight. You have given your all to this squadron for the past few months, and as of now, you are all officially soldiers of the United States Army. What comes next won’t be easy, but if you give our enemies half the fight you gave out there today, I’m confident that we will succeed.”

Thursday, February 19, 2015

Comic Book Battles - Episode 8: Avengers Vs. X-Men #3-4 pt. 1

Hello again, and welcome back to Comic Book Battles!  This week, we begin a 5 part mini-series of 1 page battles that appear in the pages of AvX #4.  These battles really had no explanation or description; they were simply single page scenes drawn to depict that the Avengers and X-Men were fighting around the globe as they searched for Hope.  Some of them were later explored in the AvX VS comic, but I thought it would be fun to take them and play them out in full in clix form.  So without further ado:

The Comic Book  


"Avengers vs. X-Men (Part Three)"
Writers Ed Brubaker
Pencilers John Romita Jr.
Inkers Scott Hanna
Colourists Laura Martin
Letterers Chris Eliopoulos
Editors Tom Brevoort, John Denning, Lauren Sankovitch, Nick Lowe

We open up on poor Wolverine who, as you may recall, was burned alive from the inside out by the Phoenix Force last issue.  Fortunately for him, Spider-Man is there to give him some clothes after he grows his skin back.  Why Spider-Man sat there to watch Wolverine grow his skin back raises other questions, but I won't go there.


Spidey fills Wolverine in on what happened while he was out.  Scott apparently surrendered.  Great news!  But Wolverine has been around the block enough times to know that Cyclops would never give up unless he had a plan.  He throws on some spare clothes that Spider-Man likely stole from some poor kids locker in Utopia, and runs out to warn Cap.  

Unfortunately, he gets there too late.  While Tony and Steve argue about the U.N., charging the X-Men with crimes, and the question of what prison would even hold them, Doctor Strange comes back with the unconscious body of Magik.  They had been fighting in the dimension of Limbo until this point.  Wolverine isn't fooled for a minute, because he's the best there is at what he does, and what he does is advance the plot.  


The X-Men teleport using Magik's powers, and the unconscious form of Magik reverts to it's natural Doctor Strange shape.  Wolverine is understandably pissed that 20+ Avengers didn't realize that they were getting played like fools.  Meanwhile, the X-Men pop up in...Long Beach?  Okay, that's weird, but whatever I guess.  

Wolverine and Cap contact Rachel Summers at the Jean Grey School that Logan is the headmaster of, and asks her to use Cerebra to find hope.  I'm not sure why it's called Cerebra.  Maybe mutant tracking systems are like Pokemon, and Cerebro evolved into Cerebra.  I digress.  Rachel gives Logan the runaround and Logan starts laying into her about where her loyalties lie.  After all, she is the daughter of Scott and Jean from a possible future timeline.  X-Men y'all.  Anyway, Cap cuts him off and ends the call.  Wolverine is like, "Hey, get up out my kool-aid." and Cap is like "Whatevs." because Brubaker is really bad at writing dialogue between those two, and has apparently decided that they hate each other.  Even though they were in World War 2 together, and have served as Avengers on the same team for years.  Screw that, though, did you see the cover of this issue?!  They need to fight!  

Sigh.

Back up on the Helicarrier, Cap gives out assignments to all the Avengers, scattering them across the globe.  This is where the premise of these single-page battles is laid out.  


Cap tells Wolverine he's with him.  Onboard, Cap starts laying into Wolverine for going off on his own in Utopia.  Wolverine tries to explain that they can't just lock Hope up.  The Phoenix Force will find her, possess her, and consume her, potentially destroying entire planets in the process.  Wolverine has seen all this firsthand and tries to explain to Cap that killing Hope is the only way.  So Captain America does the only logical thing and punches Wolverine.


Wolverine soundly kicks Captain America's ass until Giant-Man comes in and knocks Wolverine down.  Captain America then smashes his face with his shield, and Sharon opens the doors of the Quinjet, and Giant-Man kicks him out of it and into the middle of Antarctica, hundreds of feet below.  All of this is obviously the only way that they could have worked out their disagreement, and Wolverine shouldn't hold any of this against the Avengers, obviously. 

We'll come back to Wolverine in a later episode.  For now, let's look at the battle this week:


The Battle

For the map, I chose to use the Krakoa map from Giant-Size X-Men.  The only Wakanda map I have is from the AvX set, but it's the "Flooded Wakanda" map, which doesn't make sense for this battle because spoilers.  This map has a crapload of hindering terrain, a mountain range at the top of the map, and oh yeah, a giant friggin FACE in the middle of the map.  I could have ignored the Krakoa special rules for this battle, but where's the fun in that?  We're rollin those dice, baby!  At the end of every turn, the dice get rolled and crazy crap can happen.  Yeehaa.


So who's facing off this time around?  Let's take a look at our combatants:

X-Men

avx015 V Danger
Team: X-Men
Range: 5 :bolt:
Points: 150
Keywords: Robot, Shi'ar, X-Men

(Special) Island Defense Systems: When Danger has one action token, she can draw lines of fire and count squares for range from any square occupied by a friendly character with the Robot or Vehicle keyword.

(Attack) Warden of Utopia: Danger can use the Capture ability, but may not have more than 1 captive.

m10a007 E Storm
Team: X-Men
Range: 8 :bolt:
Points: 59
Keywords: Deity, Morlocks, Ruler, X-Men

(Special) Battlefield Promotion: Storm: When Storm hits one or more opposing characters, after actions resolve, place a Promotion Token on her character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on her character card; on a result of 8 or higher, you may replace this character with M10A #020 Storm on the same click number.

dofp010 V Rachel Summers
Team: X-Men
Range: 7 :bolt:
Points: 76
Keywords: Days of Future Past, Future, X-Men

(Special) Married Duo: When Rachel Summers is adjacent to a friendly character named Franklin Richards, modify both characters' attack values by +1 if not already modified by this effect.

wxm033 U Forge
Team: X-Men
Range: 6 :bolt:
Points: 90
Keywords: Mystical, Soldier, X-Corps, X-Factor, X-Men

(Special) Intuitive Mechanic: Give Forge a free action and heal an adjacent character with the Armor or Robot keyword or an an adjacent vehicle of 1 damage. 

(Attack) Neutralizer Gun: When Forge hits an opposing character with a ranged combat attack, before damage is dealt, choose a power that character can use. That character can't use that power or any combat or team abilities until your next turn. 

(Damage) Device Crafting: Once per game, give Forge a power action if he occupies the same square as an object and remove that object from the game. If you do, for the rest of the game, Forge can use Perplex even if this power is countered or lost.

That brings us to a total of 375 points, with an X-Men Theme Team bonus.  My plan here was simple: Take the high ground and use Forge to perplex and heal Danger for free.  None of the Avengers could fly, and the only one that could climb the mountain was Iron Fist.  Taking him out would be a top priority.  Once Iron Fist was out of the picture, I could lay waste from on high.

I chose the lowest point-cost Storm and Rachel Summers figures I could, because I had to balance it against a fairly low point team of Avengers  The Rachel Summers figure in particular looked a little strange since it's her in her DOFP garb.  Same powers-ish though.  They were mostly the garnish that I was sprinkling on top of the Forge and Danger souffle anyway :)

Avengers

avx007 E Black Panther
Team: Spider-Man
Range: 4 :bolt:
Points: 100
Keywords: Avengers, Illuminati, Martial Artist, Ruler, Scientist, Warrior

(Improved) Move Through the Jungle: Improved Movement: Ignores Hindering Terrain, Ignores Characters

(Special) You Don't Get to Give Up: Once during your turn, another friendly character within 4 squares that shares a keyword with Black Panther can use Willpower.

(Damage) King of Wakanda: Black Panther can use Empower, Leadership, and Outwit. When he uses Leadership and the result is 6, in addition to the normal effects he may remove an action token from himself.

fi007 E Iron Fist
Team: No Affiliation
Range: 0 :bolt:
Points: 80
Keywords: Avengers, Defenders, Heroes for Hire, Martial Artist, Mystical

(Improved) Master of K'un Lun: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters

(Defense) Immortal Weapon of Agamotto: Iron Fist can use Combat Reflexes and Super Senses.

(Damage) The Iron Fist: Iron Fist can use Close Combat Expert. When he does and has no action tokens, if his attack total is at least 2 greater than his target's defense value, modify his damage value by an additional +1.

ca006 V Black Widow
Team: Avengers
Range: 6 :bolt:
Points: 85
Keywords: Avengers, Champions, Marvel Knights, Heroes for Hire, S.H.I.E.L.D., Spy, Thunderbolts

(Special) Spy to the Core: Black Widow can use Stealth.

cw032 V Quicksilver
Team: Avengers|X-Men
Range: 0 :bolt:
Points: 111
Keywords: Avengers, Brotherhood of Mutants, Inhumans, X-Factor

(Special) Sibling Duo: When a friendly character named Scarlet Witch is adjacent to Quicksilver, modify both their attack values by +1 if not already modified by this effect.

(Attack) Arrogant Assault: Quicksilver can use Flurry. He may use it normally, or as a free action instead of a close combat attack while using Hypersonic Speed. If he uses it in this way, modify his defense value by -1 until your next turn for each hit.

That brings us to a total of 376 points with an Avengers Theme Team bonus.  My plan here was to sneak Iron Fist up the mountain, bring the rest of the team with their relatively short range up to support him, and use Quicksilver to tie up anyone who stayed on lower ground.  Iron Fist had dominated the last two games, so I felt like he could handle taking on whoever he ran into up there.  This was my first time using Black Panther and Black Widow, but c'mon, this was Panther's home turf.  What could go wrong?

The X-Men win the roll-off for first turn. 
Danger carries Forge to E17, dropping Forge off at D17
Storm moves to G14, sitting in hindering terrain where she could benefit from her stealth
Rachel flies out to C17
End of Turn D6 for Krakoa - 4 - Earthquake! - Each character takes 1 damage.  The only characters this doesn't hit are Danger and Forge thanks to their defensive abilities that reduce it.

Quicksilver runs out to H13, getting up in Storm's grill
Black Panther moves to G10 and Black Widow moves to E9.  Both are in hindering terrain.
Iron Fist moves to D10
End of Turn D6 for Krakoa - 2 - Nothing happens


Danger sidesteps over to D15, and Rachel uses Telekinesis to lift Forge up to the rim of the elevated terrain on C15.  Forge then moves over to E14 to snag that basketball.
Danger moves to F13
Storm Clears
End of Turn D6 for Krakoa - 1 - Nothing happens
Avengers all clear
End of Turn D6 for Krakoa - 5 - Plants come to life!  All hindering terrain becomes blocking, and anyone in hindering takes a damage and is moved back to the starting area.  

I totally missed that second part when this happened, and Black Panther and Black Widow should have taken another click of damage.  My bad.


Forge uses a power action to transform that basketball into some crazy perplexing machine.  He then perplexes Quicksilver's Defense by -1.
Storm takes advantage of that by punching him, hitting on a 16 for 2 damage.
Danger and Rachel clear.
End of Turn D6 for Krakoa - 6 - The Island Awakens! - A target of your choice in range and line of fire of the center face takes an 10 attack, 3 damage ranged attack.  
Unfortunately, it misses Quicksilver on a 14

Quicksilver perplexes his attack by +1 and uses Hypersonic Speed, breaking away from Storm on a 6 and running over to D17 where he punches Rachel hitting on a 17 for 2 damage
Black Panther outwits Danger's Invulnerability, then Iron Fist charges to E12, taking a swing at Danger.  He hits on a 21 for 2 damage.
Black Panther throws some vibranium daggers at Storm, missing on a 13. 
Black Widow uses Running Shot to move to G11 and shoot Danger, but misses on a 12.  
End of Turn D6 for Krakoa - 1 - Nothing happens


Danger swings at Iron Fist, but misses on a 16.  She uses her probability control to reroll that into a 21, Iron Fist rolls a 5 for his Super Senses and avoids the damage though.
Rachel punches Quicksilver, hitting on a 17.  Quicksilver takes a lesson from Iron Fist though, and rolls a 5 for his Super Senses as well.
Forge perplexes Danger's Defense +1
Storm and Forge clear
End of Turn D6 for Krakoa - 6 - The Island Awakens! - but misses Black Widow on a 15

Black Panther rolls a 1 for his Leadership, He then grants Iron Fist Willpower for the turn, and then outwits Danger's Toughness.  
Iron Fist takes advantage of this and rolls a crit!  Danger forces him to reroll with Probability Control and he rolls a 15 instead, which misses.
Black Panther, Black Widow, and Quicksilver all clear
End of Turn D6 for Krakoa - 4 - Earthquake! - 1 damage to everyone but Forge due to his toughness

Forge heals Danger for a click, bringing back her Probability Control.  
Forge then shoots Iron Fist, missing on a 13.  Danger thanks Forge by allowing him to reroll that into a crit!  Forge uses his neutralizer gun to remove Iron Fists Immortal Weapon of Agamotto defense powers, and deals him 3 damage.
Danger then punches Iron Fist, hitting on a 17 and dealing him 3 damage, KOing him.  Ouch.
Storm shoots at Black Widow, using Ranged Combat Expert to increase her damage by 2.  She hits on a 21, dealing 3 damage.  I really should have kept Widow in hindering for her stealth.
Rachel clears
End of Turn D6 for Krakoa - 1 - Nothing happens

Black Panther rolls a 4 for his leadership
Quicksilver punches Rachel, hitting on a 17 for 1 damage
Black Widow shoots at Storm, but misses on a 17
Black Panther moves up to G13
End of Turn D6 for Krakoa - 6 - The Island Awakens! - Targets Storm, but misses on a 17


Rachel punches at Quicksilver, hitting on a 17.  Quicksilver avoids damage with another 5 on his Super Senses, though
Forge moves to K12
Danger and Storm clear
End of Turn D6 for Krakoa - 6 - The Island Awakens! - Black Panther is hit on an 18 for 3 damage

Black Widow outwits Forge's Toughness
Black Panther gives Widow Willpower for the turn
Black Widow then shoots at Forge, hitting on a 17.  Danger forces a reroll though and it becomes a 16 which misses
Black Panther and Quicksilver clear
End of Turn D6 for Krakoa - 3 - Nothing happens

Danger shoots at Black Panther, missing on a 16.  She rerolls that using probability control, and it hits on an 18 for 3 damage, KOing Black Panther
Forge, Rachel and Storm clear
End of Turn D6 for Krakoa - 5 - Plants come to life - Storm takes a damage and is placed in the starting area at E23

Black Widow outwits that accursed neutralizer gun that Forge has, and then she and Quicksilver both clear
End of Turn D6 for Krakoa - 4 - Earthquake! - Rachel takes a damage and is KO'd.  Black Widow also takes a damage


Storm moves to I17
Forge perplexes his damage by +1 and shoots at Black Widow, hitting on an 18 for 3 damage, KOing her
Danger flies over to C17
End of Turn D6 for Krakoa - 5 - Plants come to life - everyone has learned their lesson and stays clear of the plants

Quicksilver punches Danger, hitting on an 18, but you guessed it, she forces a reroll to a 16 which misses
End of Turn D6 for Krakoa - 5 - Plants come to life - Yeah, still no effect


Storm tries to end it, but rolls a 14, and takes a push damage
Forge moves to B16
End of Turn D6 for Krakoa - 3 - Nothing happens

Quicksilver clears, curling in the fetal position and embracing the inevitable.

Forge ends up finishing the job with that damn neutralizer gun of his.

Winner - X-Men

That was a lot of fun.  Krakoa and it's random effects each turn threw a wrench into my strategy for both teams, but that's part of the fun.  Everything went pretty much according to plan for the X-Men.  They were able to take and hold the high ground.  The combination of Forge's neutralizer gun and Danger's probability control were just brutal.  Netrualizing, outwitting, probability control, telekinesis, etc. all made this one of the most interesting sessions I've played yet.  Stay tuned, because next week, we're heading into Tabula Rasa!

Thursday, February 12, 2015

Comic Book Battles - Episode 7: Avengers Vs. X-Men #2

Welcome back to the battle for Hope!  At the end of our last episode, we saw Wolverine and Spider-Man sneaking off through the sewers.  Where are they headed?  What are their plans once they get there?  Let's join our comic book brawl, already in progress.

The Comic Book


"Avengers vs. X-Men (Part Two)"
Writers Jason Aaron
Pencilers John Romita Jr.
Inkers Scott Hanna
Colourists Laura Martin
Letterers Chris Eliopoulos
Editors Tom Brevoort, John Denning, Lauren Sankovitch, Nick Lowe

While the X-Men and Avengers are battling on the beach, Emma tosses Hope inside one of the buildings in Utopia, where the other students are already watching the battle below unfold.  Hope's pretty pissed off that she is basically being held prisoner while people fight are fighting to basically possess her down below.



She, being the angsty teen she is, wants to fight for herself.  The other students are scared, and rightfully so, since they have some of the most powerful beings on Earth fighting outside their door.  Hope isn't having any of that, though.  She's getting out of there, one way or another.


  While Hope is busy kicking the crap out of her classmates, Wolverine and Spider-Man have managed to sneak in.  Spider-Man is totally fine with this until Wolverine pops his claws.  Then the realization that they aren't there to rescue Hope kicks in, and Spider-Man suddenly has a very big problem with this.



Spider-Man tries to stop Wolverine, but you can imagine how that might go.  What Wolverine didn't anticipate, though, was that Hope might already possess the power of the Phoenix due to it's proximity to Earth, or at least a portion of that power.  Hope quickly puts him in a less than comfortable position and knocks everyone else out.



Danger warns Cyclops that their defenses are failing and they should retreat, but Cyclops notices Wolverine is missing.  Uh-oh.  Both Avengers and X-Men rush inside the complex, only to find everyone down for the count, and Hope long gone.



Hope has decided that neither team truly has her best interests at heart, and decides to go it alone.  Fortunately, she was raised in the future by a nomadic cyborg mutant with a bad attitude, so she can take care of herself.



Winner: Hope

The Battle

For the map, I chose the obvious Utopia map from the AvX set.  It's a very straightforward indoor map with a central room, and walls that do a fair job of dividing up the battlefield.  There's a chunk of hindering terrain in the center of the map, as well as some squares here and there.  Pretty cut and dry.



As for our teams, I was relieved to have a smaller battle after that last monster 1,300 pointer I did.  I thought this would also be a good opportunity to use the Phoenix resource to add some spice and simulate Hope's Phoenix powers.

X-Men

avx009 V Cyclops
Team: X-Men
Range: 8 :bolt:
Points: 150
Keywords: Ruler, X-Men

(Speed) Ongoing Optic Blasts: Cyclops can use Force Blast and Running Shot. When he uses Running Shot, after actions resolve, he can use Force Blast as a free action.

(Damage) Let's Put The World Back On Track: Cyclops can use Leadership and Outwit. When he uses Leadership, adjacent characters with a shared keyword are considered to have a lower point value.

avx010 V Emma Frost
Team: X-Men
Range: 0 :bolt:
Points: 125
Keywords: Hellfire Club, Hellions, X-Men

(Special) Scott Can Handle It: Emma Frost's powers can't be countered. When a friendly character with the X-Men keyword is more than four squares away, Emma Frost can use Sidestep.

(Attack) It's Her Decision: Emma Frost can use Outwit and has a range value of 7.

(Defense) Diamond Form: Emma Frost can use Exploit Weakness, Impervious, and Shape Change.

aw021 V Warpath
Team: X-Men
Range: 0 :bolt:
Points: 68
Keywords: New Mutants, X-Force, X-Men

avx016 E Hope Summers
Team: X-Men
Range: 0 :bolt:
Points: 122
Keywords: Avengers, Future, K'un Lun, X-Men

(Special) Power Mimic: Give Hope Summers a free action. Choose a standard power possessed by any character within 4 squares. Hope Summers can use that power until your next turn as if she had a range value of 6.

(Speed) Jet Pack: Hope Summers can use Charge and the Flight ability.

I also assigned her the Cyclops Phoenix Fragment, which grants her Poison, Flight, and Ranged Combat Expert.  In addition, she can use one of the following powers each turn:
Fragments Phoenix Power
Namor - Avengers, Defenders, and X-Men team abilities.
Colossus - Invulnerability
Emma Frost - Telekinesis
Magik - Characters can use the Mystics team ability, but only when hit with a ranged combat attack.

The Phoenix dial itself starts by granting her +2 speed, Telekinesis, and Invulnerability, but as she KO's or rolls doubles, it can click into new powers.

All of that comes to a total of 495 points with an X-Men Theme Team bonus.  I already knew that Warpath would prove to be a one-hit wonder at best, and Emma isn't a character I've had much luck with, but I was hopeful for Cyclops and Phoenix-powered Hope to deal the bulk of my damage.

Avengers

avx001e E Captain America
Team: Avengers
Range: 5 :bolt:
Points: 100

(Improved) Combat Training: Improved Movement: Ignores Hindering Terrain, Ignores Characters

(Special) Avengers Assemble!: Captain America can use Leadership. When he does and the result is 6, you may place a friendly character with the Avengers keyword, a lower point value, and within 4 squares adjacent to him, but only if you remove the action token from that character.

(Special) Super Soldier & Shield: At the beginning of your turn choose either Combat Reflexes or Energy Shield/Deflection. Captain America can use that power until the beginning of your next turn.

(Attack) Take Down: Captain America can use Incapacitate as if he had 2 targets. When he does and hits 2 characters, he may give one hit character 2 action tokens instead of giving each of them one. If that character can't be given the second action token, deal it 1 penetrating damage instead.

avx005e E Wolverine
Team: Avengers|X-Men
Range: 0 :bolt:
Points: 125
Keywords: Avengers, Martial Artist, Soldier, X-Force, X-Men

(Improved) Best There Is...: Improved Movement: Ignores Hindering Terrain

avx004e E Spider-Man
Team: Avengers|Spider-Man
Range: 5 :bolt::bolt:
Points: 100
Keywords: Avengers, Scientist, Spider-Man Family

(Improved) Webs Get Me Anywhere: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters

(Special) Whatever a Spider Can: When Spider-Man is the target of a ranged combat attack, he can use Super Senses, but evades the attack on a result of 4 - 6.

fi007 E Iron Fist
Team: No Affiliation
Range: 0 :bolt:
Points: 80
Keywords: Avengers, Defenders, Heroes for Hire, Martial Artist, Mystical

(Improved) Master of K'un Lun: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters

(Defense) Immortal Weapon of Agamotto: Iron Fist can use Combat Reflexes and Super Senses.

(Damage) The Iron Fist: Iron Fist can use Close Combat Expert. When he does and has no action tokens, if his attack total is at least 2 greater than his target's defense value, modify his damage value by an additional +1.

av038 R Giant-Man
Team: Avengers
Range: 0 :bolt:
Points: 82
Keywords: Avengers, Scientist, West Coast Avengers

(Damage) Genius: Giant-Man can use Perplex, but can target only himself or a friendly character within 4 squares and he can modify a combat value only by +2 with each use.

I gave each of our Avengers the Avengers (Heroic Age) ATA, which allows them to roll a die after they take a move action, and if they roll a 6, they remove the action token.  The total came out to 497 points.  Captain America was great in the last fight, and his Leadership and Takedown abilities are just awesome.  I was also excited to use a modern Spider-Man.  Giant-Man would probably hold his own, but I was really looking forward to his Genius ability coming into play.  Finally, this is not my favorite Wolverine dial, but he should be able to tear any of our X-Men apart in close combat just the same.  

Avengers win roll-off for first turn

Starting Locations
Avengers
Spider-Man – H2
Giant-Man – I2
Captain America – J2
Wolverine – K2
Iron Fist – L2
X-Men
Warpath – F23
Emma Frost – H23
Cyclops – I23
Hope – J23

Cap fails his leadership roll, and moves to M11, D6 for ATA – 3
Wolverine moves to D10, D6 for ATA – 4
Giant-Man moves to the ultra-heavy object at G9, D6 for ATA – 1
Spider-Man perplexes his own speed and moves to E11, D6 for ATA – 4
Iron Fist moves to L11, D6 for ATA – 5
Cyclops moves to I17 and Outwits Giant-Man’s Super Strength
Warpath moves to D18, Emma moves to I18, Hope moves to J15


Cap rolls a 6 for his leadership, which allows him to move Iron Fist adjacent to him in M12, and remove an action token from him.
Cap running shots to M15 and tries to use Take Down on Hope.  He misses on a 16, but Iron Fist uses TTPC to reroll that into a 17 which hits Hope, maxing her action tokens and giving her a push damage.
Wolverine moves to E18, D6 for ATA – 6 = Token removed
Giant-Man and Spidey clear
Cyclops Leadership succeeds and he removes a token from Emma
Warpath punches Wolverine with Exploit Weakness and misses on a 12.  He takes a push damage.
Cyclops outwits Cap’s Invulnerability and shoots him, rolling a hit with a 22.  This deals 5 damage because of Emma’s Enhancement, which KO’s Cap with a single hit.
Emma moves to F18, and Hope clears

Giant-Man charges to H13 with the ultra-heavy object and tries to crush Hope, but he misses on a 16 thanks to her Combat Reflexes.  The ultra-heavy is gone now.
Wolverine attacks Emma, hitting on a 20.  Unfortunately for him, she rolls a 6 for her Super Senses
Spider-Man moves to E17, D6 for the ATA – 4.  He then perplexes Wolverine’s defense +1
Iron Fist Clears
Hope mimics Energy Shield before using Ranged Combat Expert (from Cyclops Fragment) on Giant-Man for +2 damage.  She rolls a 19, which hits and deals him 3 damage thanks to his toughness.
Emma, Cyclops and Warpath clear



Iron Fist charges to J17.  He hits Cyclops on an 18 for 3 damage.
Giant-Man uses genius to perplex Iron Fist’s defense by +2
Wolvie and Spidey clear
Emma outwits Spidey’s Invincible and punches him, missing on a 16
Warpath punches Spider-Man and misses on a 13
Cyclops Force Blasts Iron Fist, knocking him back into a wall and dealing him 1 damage.
Hope clears

Giant-Man moves to G16, D6 for ATA – 1.  He then perplexes Spidey’s damage by +2
Spidey then perplexes his own attack by +1 and punches Emma, missing on a 16.  Wolvie then uses TTPC to reroll that to a 19, hitting for 5 damage.
Iron Fist clears
Hope charges to H15 and punches Giant-Man, hitting on an 18 for 2 damage.  I’m hoping to KO him so she can increase the clicks on the Phoenix dial.
Cyclops shoots at Iron Fist, rolling a critical miss and taking a damage.
Emma tries to Mind Control Wolverine, but misses on a 13.  She uses her probability control to reroll that into a 20, which hits.
Wolverine attacks Spider-Man, missing on a 14
Warpath clears

Iron Fist charges to J17 and hits Cyclops on a 20, dealing 2 damage. 
Giant-Man and Spidey perplex Wolvies damage by +3, and Wolverine punches Emma and hits on a 17.  He deals 6 damage which KO’s her.
Giant-Man and Spider-Man clear
Hope has Poison from the Cyclops fragment, and she uses that to deal 1 damage to Giant-Man
Warpath punches Wolverine, but misses on an 11
Cyclops and Hope clear

Giant-Man and Spider-Man perplex Spidey’s attack and damage by +1, then Spidey charges to G15, and hits Hope on a 19, dealing 2 damage due to her invulnerability from the Phoenix resource
Iron Fist and Wolvie clear
Hope poisons, but Giant-Man and Spidey have toughness so they’re OK.
Hope Power Mimic’s Blades/Claws/Fangs from Wolvie, perplexes her attack by 1 and hits Spider-Man on an 18. She then rolls a 2 for the BCF, which is reduced to 1 damage.
Cyclops uses Ranged Combat Expert to pump his attack by +2.  He then shoots at Iron Fist but misses on a 14.
Warpath clears

Wolvie attacks Warpath, missing on a 14
Giant-Man tries to break away from Hope, but fails.  He then perplexes Hope’s attack by -1
Iron Fist uses CCE on Cyclops and rolls a 21 and doubles, KOing him
Spidey clears
Warpath misses because that’s what he does.
Hope clears

Wolverine hits Warpath on an 18, but his BCF only hits for 1 damage
Spidey crits Hope and deals 1 damage thanks to invulnerability
Giant-Man and Iron Fist clear
Warpath…CRITS WOLVERINE!  Wolvie takes 3 damage due to toughness, Warpath then takes a push damage
Hope tries to punch Spidey but misses on a 14

Spidey outwits Hope’s perplex and punches her, missing on a 14
Iron Fist charges to I15 and hits Hope on a 21, but deals no damage due to invulnerability
Wolvie clears
Hope poisons Iron Fist for 1 damage
Hope and Warpath clear

Wolverine attacks Warpath, hitting on a 17 and rolling a 5 for BCF, which is reduced to 4 from toughness
Spider-Man outwits Hope’s perplex again
Spider-Man and Iron Fist clear.
Hope poisons Iron Fist again for 1 damage and then attacks Iron Fist, but misses on a 15

Wolverine attacks Warpath, rolling doubles on an 18 and dealing enough damage with BCF to end him.

Iron Fist hits hope on a 19 with Exploit Weakness, and KO’s her as well.

Winner: Avengers

Well, that was a fun one, but it felt one-sided.  That usually means I messed up somewhere.  I thought it was going to be one-sided in the other direction at first when Cyclops one-shotted Cap, but Hope just never managed to wear through Giant-Man's dial, and Iron Fist Vs. Cyclops is a battle we've seen before.  It was still great fun, though.  Next up, we start our first of a 5-part mini-series of single panel battles and see where Hope ran off to!