Tuesday, April 19, 2016

Cop and a Half: Episode 19 - The Flood


For the past two days, Lem had been recovering in the small village of Turtleback Ferry.  He had spent his time with some of the explorers that had helped to settle the land.  Mostly though, he had just been sitting indoors listening to the rain pound outside.  It had been pouring down since they returned from Fort Rannick.  Meanwhile, Valeros had been helping the rangers restock and reinforce the fort.  Lem and Valeros had more than earned the respect of the rangers and other settlers that populated Turtleback Ferry, and Lem had to admit that they were settling in nicely.

Lem
Card Feat: Spell x2, Blessing
Skill Feat: Charisma +4
Power Feat: Recharge a card to add 1d4+2 to another character’s check at your location
Starting Deck
Heavy Crossbow
Cure
Holy Light
Toxic Cloud
Lightning Bolt
Haste
Frost Ray
Toad
Acolyte
Burglar
Sihedron Medallion
Medusa Mask
BoErastil
BoPharasma x2
BoDesna
BoAbadar
BoShelyn

While his partner recovered, Valeros had been spending time with the Black Arrow Rangers.  They had been trading war stories and combat techniques.  These were his kind of people, rough and rugged.  He ordered another round for his new friends at the small Village House, as the rain continued its barrage outside.

Valeros
Card Feat: Weapon, Item, Blessing
Skill Feat: Strength +4
Power Feat: Hand Size 5, add 1D4+1 to another character’s combat check at your location
Starting Deck
Impaler of Thorns
Warhammer+1
Icy Longspear+1
Scythe+1
Shock Longbow+1
War Razor+1
Magic Half-Plate
Magic Shield
Magic Leather Armor
Belt of Giant Strength
Staff of Minor Healing
Holy Candle
Grizzled Mercenary
Burglar
BoSarenrae
BoTorag x2
BoGorum

Thunder shook the room that Lem was sitting in, nearly throwing him from his seat.  No, that wasn't thunder, he thought, but what else could it be?  He opened the door to gaze out into the torrential rain only to find panic and chaos.  
"The dam!  The dam is broken!  Flee for the fort!" cried one of the rangers, as he stooped to help a pair of villagers regain their footing.  
The ranger did not see the hellhound running towards him, but Lem did.  He blasted the thing as it leapt towards the man, and it froze solid in mid-air, encased in ice.  The ranger glanced at the beast, then turned to Lem and nodded.  Lem waited until the two villagers were out of sight, heading towards the fort, before he moved on to help others escape.

Turn 1
Lem – BoAbadar
Turtleback Ferry
Remove D4 cards from bottom of random location and place them under Black Magga – 1 from Turtleback Ferry
Hell Hound – Frost Ray – D10+5 + 2D6 + D10 (cold trait vs Hellhound) = 23 = Success
Recharge Frost Ray = Success
Discard Toad Explore – Standard Bearer – Diplomacy = D10+7 = Auto-Acquire – Place under Scenario Card
Haste explore – Sage - Diplomacy = D10+7 = Auto-Acquire – Place under Scenario Card
Recharge Haste = Success

Valeros and the other rangers were already helping villagers escape the Village House that they were in.  As Valeros stepped out to take stock of the situation, he found himself under attack by a great snake.  It must have been at least 10 feet long, and it was attempting to wrap itself around him.  Fortunately, Valeros didn't go anywhere without his weapons.  He smashed the thing's head in with his warhammer, and it fell limply to the ground.  

Turn 2
Valeros – BoG
Remove D4 cards from bottom of random location and place them under Black Magga – 3 from Village House
Merchant – recharge a card to acquire from Village House – place under Scenario Card
Discard BoGorum explore – Nightbelly Boa – Warhammer +1 = D10+7 + D8+1 = 17 = Success
Discard BoSarenrae explore – Locked Passage – melee + recharge burglar = D10+7 + D10 = 18 = Success
Examine top card of location – Blessing of Abadar – Keeping it on top

Lem continued his search for remaining villagers, but wasn't having much success.  It was becoming quite a challenge to keep moving, as his legs sank up to his knees in mud with each step.  There had to be an easier way to do this.

Turn 3
Lem – BoG
Remove D4 cards from bottom of random location and place them under Black Magga – 4 from Turtleback Ferry
Spyglass – Wisdom – D6 = 2 = Fail

Convinced that the Village House was clear, Valeros helped the last ranger leave before leaving himself.  Given how fast the rushing water from the nearby river was overflowing it's banks, Turtleback Ferry wasn't going to last much longer.

Turn 4
Valeros – BoShelyn
Remove D4 cards from bottom of random location and place them under Black Magga – 3 from Woods
BoAbadar – Dex – D8 = 7 = Success
Discard BoAbadar explore – Bracers of Protection – Choose to Banish forever
Discard BoTorag explore – Toxic Cloud – Intelligence = D6 = Auto-fail
Discard BoTorag explore – Guard – Recharge to acquire automatically from Village House – Place under Scenario Card
  
Lem had finally reached the Village House, only to find Valeros helping the last man out.  They looked at each other and nodded.  They had been together long enough to know what the other was thinking, and they knew what they had to do.  Lem could already see bodies floating amidst the debris that rushed past them in the nearby river.  Not much time left.

Turn 5
Lem – BoG
Remove D4 cards from bottom of random location and place them under Black Magga – 2 from Academy
Lem moves to Village House
Cure Valeros – 5
Recharge Cure = Success
Night Watch – recharge to automatically acquire from Village House – Place under Scenario Card

Valeros moved towards the edge of the village that faced the woods, ensuring that the fleeing villagers had safe passage.  Many had already escaped, heading towards the fort, but others were not so fortunate.  Valeros took a moment to consider the snake that had attacked him earlier.  Did the dam break simply due to the excessive rain, or was something more sinister behind this?

Turn 6
Valeros – BoTorag
Remove D4 cards from bottom of random location and place them under Black Magga – 3 from Village House – Location depleted
Valeros moves to Woods
Light Crossbow – Choose to banish forever

Lem was still going building to building, helping stragglers to escape.  Entering the small research building that some of the explorers had established, he saw several scrolls and tomes.  It would be a shame if these were lost to the flood, he thought.  He stuffed them into his pack as quickly as he could before moving on.

Turn 7
Lem – BoGorum
Remove D4 cards from bottom of random location and place them under Black Magga – 4 from Academy
Lem moves to Academy
Cure – choose to banish forever
Discard BoPharasma explore – Web – Arcane = D10+5 = Auto-Success
Discard BoPharasma explore – Mystic Inscription – Arcane + Recharge Burglar = D10+5 + D10 = 16 = Success
D4 random Spells to hand = 4 = Detect Evil x2, Web, Detect Magic
Use Detect Magic – Inflict – choose to banish forever
Recharge Detect Magic = Auto-Success
Detect Evil – Myriana – Holy Light = D10+5 + 2D12 = 25 = Success
Recharge Holy Light = Success
Recharge Detect Evil = Auto-Success
Second Detect Evil – Find Traps
Recharge second Detect Evil = Auto-Success

As Valeros continued to muse about the causes of this disaster, he spotted a giant lizard moving between the trees.  Well, it would be negligent of him to let that live.  After all, it might hurt one of the villagers.  He mowed it down with his scythe in the name of safety.

Turn 8
Valeros – BoAbadar
Remove D4 cards from bottom of random location and place them under Black Magga – 3 from Woods
Giant Gecko – Scythe+1 = D10+7 + 2d4+1 = Auto-Success = Banished forever

Lem was now convinced that none of the villagers remained.  At least, none that were living.  The river had already consumed roughly half of the buildings in Turtleback Ferry.  It was time to leave.  He headed towards the woods to meet up with Valeros.  Hopefully they had been able to save most of the people here.

Turn 9
Lem – BoG
Remove D4 cards from bottom of random location and place them under Black Magga – 1 from Turtleback Ferry
Lem moves to Turtleback Ferry
Belt of Incredible Dexterity = Dexterity = D8 = 2 = Fail
Discard BoDesna explore – Lightning Touch – Banish forever

Valeros saw Lem running towards him from his spot on the higher ground in the woods.  He ran down to help him out of the muck that Turtleback Ferry had been reduced to.  The halfling climbed onto his back, careful not to cut himself on any of Valeros' myriad weapons, and they slogged out of the remains of the village together.  

Turn 10
Valeros – BoG
Remove D4 cards from bottom of random location and place them under Black Magga – 4 from Woods – Location depleted
Valeros moves to Turtleback Ferry
BoG – Banish forever

When they reached the fort, they found that about half of Turtleback Ferry had not made it out.  Many of the houses there had been built very close to the river due to the convenient fishing and fresh water it supplied.  Many people had paid for that convenience with their lives this day.  Valeros told the rangers about the great serpent he had found in the village, and was surprised to find that the rangers recognized his description of the snake.  They called it a nightbelly boa, a deadly snake spawned from an ancient creature that they had named Black Magga. 

Black Magga was a legendary serpentine creature that was rumored to be one of the "mothers of oblivion"; servants of Lamashtu.  As the rangers said the name Lamashtu, Lem and Valeros knew that this was no coincidence.  Either this evil was following them, or it was consuming all the land.  If only they could find the source, they could hope to end it.  For now, all they could do was carve a path through Lamashtu's servants as they looked for answers.

Only one card left, and it’s Find Traps in the Academy.  Scenario over.

Final Ally Count
Lem and Valeros – 5
Black Magga – 5
Lem and Valeros Win!

Scenario Rewards – All allies under the Scenario Card: Night Watch, Merchant, Guard, Sage, Standard Bearer

Post-Game Analysis

This scenario is always fast and furious, and I hate it :)  I was so thankful to get enough allies saved the first time through on this run.  It can be a major pain in the butt if you have some unlucky shuffling/rolling going against you.  A ton of new spells and allies were acquired this time, but they were all garbage unfortunately.  We're coming up on the penultimate scenario in this adventure deck, so we'll see you next time! 


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