Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Thursday, February 26, 2015

Comic Book Battles - Episode 9: Avengers Vs. X-Men #4 pt. 2


Hello again!  This week, we take a brief tour of Tabula Rasa with a few of our friends from the X-Men and Avengers.  As you may recall in last week's episode, Captain America gave everyone assigned locations to have really cool battl...err...to find Hope.  He then took Wolverine with him to the Savage Land and kicked everyone's Canadian little person into the middle of the antarctic.  But we'll talk more about that later.  For now, let's enjoy some mindless violence!

The Comic Book



"Avengers Vs. X-Men (Part Four)"
Writers Jonathan Hickman
Pencilers John Romita Jr.
Inkers Scott Hanna
Colourists Laura Martin
Letterers Chris Eliopoulos
Editors John Denning, Lauren Sankovitch, Nick Lowe, Tom Brevoort

This episode is going to be short and sweet.  There's not really much exposition or story to cover.  It's all action this week!  We'll get back to the Hope saga soon enough.  For now, let's just enjoy watching Benjamin Grimm punch Namor in the face.  Really hard.




Also, I've got some gaps in my X-History, but I would love for someone to explain to me what Hepzibah's doing hanging out with the X-Men.  Last I saw her, she was a Starjammer making outer space whoopie with Cyclop's space-pirate dad.  I have a knowledge gap from about '95-'12, so...yeah.  Space-cat!

On a side note, for those of you who aren't familiar with Tabula Rasa, it was introduced during Rick Remender's run on Uncanny X-Force, in Uncanny X-Force #15.  In Beaver Lake, Montana, the mutant named Genocide basically blew the whole town up.  Dark Beast (Beast from the Age of Apocalypse dimension) used one of the Celestials' Life Seeds, which created a domed structure with a ten-mile radius.  The dome collapsed the next day, but inside of it, 130 million years had passed.  It's an unforgiving and deadly alien environment in the middle of Montana, basically.  That run of X-Force was great, by the way.  You should read it.

The Battle


The map for this battle is Krakoa again.  Yes, I realize that makes two weeks of Krakoa in a row.  Sue me.  It was the only map I had that contained both jungle terrain, and a way for the map itself to beat the crap out of both teams.  In case you missed last week, it's a giant jungle with a face.


Now let's take a look at our X-Men:

X-Men

avx011 V Namor
Team: X-Men
Range: 0 :bolt:
Points: 225
Keywords: Atlantis, Defenders, Illuminati, Ruler, X-Men

(Improved) Boiling Rage: Improved Movement: Ignores Characters

(Special) Imperius Rex!: When Namor is hit with an attack or given a second action token, put a Rage token on his card. Before Namor rolls for an attack, you may remove a Rage token from his card so that the attack deals penetrating damage.

(Defense) Entrenched Recovery: Namor can use Toughness. When Namor occupies water terrain, he can use Regeneration and, when it's not your turn, opposing characters can't draw a line of fire to him.

cm018 V Hepzibah
Team: No Affiliation
Range: 6 :bolt:
Points: 27
Keywords: Martial Artist, Starjammers, X-Men

wxm018 V Sunspot
Team: No Affiliation
Range: 0 :bolt:
Points: 76
Keywords: Fallen Angels, Hellfire Club, New Mutants, X-Corps, X-Force, X-Men

(Damage) Secondary Mutation: Sunspot has "Wing Symbol" and a range value of 6.

Boy oh boy, that Hepzibah is garbage, huh?  We really need modern remakes of about half of the Starjammers, to be honest.  I'm shocked that they weren't in the Guardians of the Galaxy set that was just released.  Hopefully, Namor and Sunspot can pick up the slack.  The total point value comes out at 328.

Avengers

ca014 V Luke Cage
Team: Avengers
Range: 0 :bolt:
Points: 98
Keywords: Avengers, Heroes for Hire, Marvel Knights, Thunderbolts

(Defense) Bulletproof Skin: Luke Cage can use Willpower and Toughness. When a character attacks Luke Cage with a ranged combat attack, he can use Invulnerability instead of Toughness.

m10a003 E Thing
Team: Fantastic Four
Range: 0 :bolt:
Points: 128
Keywords: Avengers, Brute, Celebrity, Fantastic Four, Soldier

(Damage) Lemme Grab Somethin': Thing can use Super Strength.  Give Thing a move action when he has no action tokens and is not holding an object; after actions resolve, give him a standard light object from outside the game.

ih007 V She-Hulk
Team: No Affiliation
Range: 0 :bolt:
Points: 105
Keywords: Avengers, Fantastic Four, Heroes for Hire, Lady Liberators, S.H.I.E.L.D.

(Special) Breaking The Fourth Wall: When She-Hulk makes an attack, after actions resolve you may destroy one square of blocking terrain or one wall that is adjacent to a targeted character.

And that also comes out to 328 points.  Hooray for point symmetry!  Luke Cage is one of my favorite characters in comics and I love this clix of him as well.  We saw Thing tear it up in AvX #1, so we know he can dish out the pain.  I've never used She-Hulk before.  All in all, I would say the X-Men have their work cut out for them.

The X-Men win the roll-off for first turn.
Namor moves to C15 and picks up a Super Heavy object
Sunspot moves to J16 and picks up a Super Heavy as well
Hepzibah moves out to I14
The Island doesn't do anything

Thing moves to H8 and grabs a heavy object
Luke Cage moves to L8
She-Hulk moves to L9
The Island does nothing

Sunspot moves to K9
Namor moves to I9
Hepzibah clears

Luke rolls a 1 for his leadership
Everyone clears
The plants come alive on the island, but no one is in hindering terrain.

Hepzibah moves to J8
Everyone else clears


Luke punches Sunspot and hits on a 17 for 4 damage, reduced to 3 by Sunspot's toughness
She-Hulk hits Sunspot on an 18 and deals 4 damage, KOing him.  Ouch.  I was way too aggressive with my X-Men here.  
Thing punches Namor and hits on a 18 for 5 damage.  Namor rolls for his impervious and fails, taking 3 damage.
The Island comes alive and shoots at Namor, missing on a 14


Namor punches Thing with Imperious Rex!  Thing fails his Shape Change roll, and Namor hits him on a 16 for 5 damage. 
Hepzibah shoots with Ranged Combat Expert pumping her damage by +2, but misses Luke Cage with a 15
The Island comes alive and shoots at Thing, but misses on a 15

She-Hulk charges Hepzibah, moving to K8.  She hits on a 17, but Hepzibah makes her Super Senses roll on a 5, so she takes 0 damage and She-Hulk takes 1 push damage.  She now has Outwit, so Namor can kiss that Impervious goodbye
Luke Cage charges to K9 and hits Hepzibah on an 18.  She makes her Super Senses roll again, because I'm the best ever at Super Senses.  Again, 0 damage to Hepzibah and one damage to Luke for the push.
Thing punches Namor and hits on a 16, dealing 3 damage since Namor's impervious is gone thanks to She-Hulk   
The Island does nothing


Namor tries to flurry Thing, using Imperious Rex! for the first attack, which misses on a 14.  He then misses the second attack on a 13
Hepzibah clears
The Island does nothing

All our Avengers clear
The Island does nothing

Hepzibah uses Ranged Combat Expert to target Thing with +2 damage, but misses on a 15
Namor clears
The Island does nothing

Luke hits Hepzibah on a 14.  Yes, a 14.  She fails super senses and takes 3 damage
She-Hulk hits on an 18, dealing another 3 damage which KOs poor Hepzibah.  Better luck next time, space-cat.
Thing finishes things up by hitting Namor for 3 more damage, KOing the fish-man.

Boy, space-cat, fish-man and sun-spot all had it pretty rough, huh?

Winner: Avengers

This one went way faster than I would have expected.  I honestly think the X-Men never stood a chance.  All the heavy lifting would have had to come from Namor, and if rolls didn't go his way (which they didn't), he wasn't long for this world.  Meanwhile, the Avengers had 3 big bruisers, all of them credible melee threats in their own right.

Next week, we have another round of senseless violence!  Stay tuned!

Thursday, February 19, 2015

Comic Book Battles - Episode 8: Avengers Vs. X-Men #3-4 pt. 1

Hello again, and welcome back to Comic Book Battles!  This week, we begin a 5 part mini-series of 1 page battles that appear in the pages of AvX #4.  These battles really had no explanation or description; they were simply single page scenes drawn to depict that the Avengers and X-Men were fighting around the globe as they searched for Hope.  Some of them were later explored in the AvX VS comic, but I thought it would be fun to take them and play them out in full in clix form.  So without further ado:

The Comic Book  


"Avengers vs. X-Men (Part Three)"
Writers Ed Brubaker
Pencilers John Romita Jr.
Inkers Scott Hanna
Colourists Laura Martin
Letterers Chris Eliopoulos
Editors Tom Brevoort, John Denning, Lauren Sankovitch, Nick Lowe

We open up on poor Wolverine who, as you may recall, was burned alive from the inside out by the Phoenix Force last issue.  Fortunately for him, Spider-Man is there to give him some clothes after he grows his skin back.  Why Spider-Man sat there to watch Wolverine grow his skin back raises other questions, but I won't go there.


Spidey fills Wolverine in on what happened while he was out.  Scott apparently surrendered.  Great news!  But Wolverine has been around the block enough times to know that Cyclops would never give up unless he had a plan.  He throws on some spare clothes that Spider-Man likely stole from some poor kids locker in Utopia, and runs out to warn Cap.  

Unfortunately, he gets there too late.  While Tony and Steve argue about the U.N., charging the X-Men with crimes, and the question of what prison would even hold them, Doctor Strange comes back with the unconscious body of Magik.  They had been fighting in the dimension of Limbo until this point.  Wolverine isn't fooled for a minute, because he's the best there is at what he does, and what he does is advance the plot.  


The X-Men teleport using Magik's powers, and the unconscious form of Magik reverts to it's natural Doctor Strange shape.  Wolverine is understandably pissed that 20+ Avengers didn't realize that they were getting played like fools.  Meanwhile, the X-Men pop up in...Long Beach?  Okay, that's weird, but whatever I guess.  

Wolverine and Cap contact Rachel Summers at the Jean Grey School that Logan is the headmaster of, and asks her to use Cerebra to find hope.  I'm not sure why it's called Cerebra.  Maybe mutant tracking systems are like Pokemon, and Cerebro evolved into Cerebra.  I digress.  Rachel gives Logan the runaround and Logan starts laying into her about where her loyalties lie.  After all, she is the daughter of Scott and Jean from a possible future timeline.  X-Men y'all.  Anyway, Cap cuts him off and ends the call.  Wolverine is like, "Hey, get up out my kool-aid." and Cap is like "Whatevs." because Brubaker is really bad at writing dialogue between those two, and has apparently decided that they hate each other.  Even though they were in World War 2 together, and have served as Avengers on the same team for years.  Screw that, though, did you see the cover of this issue?!  They need to fight!  

Sigh.

Back up on the Helicarrier, Cap gives out assignments to all the Avengers, scattering them across the globe.  This is where the premise of these single-page battles is laid out.  


Cap tells Wolverine he's with him.  Onboard, Cap starts laying into Wolverine for going off on his own in Utopia.  Wolverine tries to explain that they can't just lock Hope up.  The Phoenix Force will find her, possess her, and consume her, potentially destroying entire planets in the process.  Wolverine has seen all this firsthand and tries to explain to Cap that killing Hope is the only way.  So Captain America does the only logical thing and punches Wolverine.


Wolverine soundly kicks Captain America's ass until Giant-Man comes in and knocks Wolverine down.  Captain America then smashes his face with his shield, and Sharon opens the doors of the Quinjet, and Giant-Man kicks him out of it and into the middle of Antarctica, hundreds of feet below.  All of this is obviously the only way that they could have worked out their disagreement, and Wolverine shouldn't hold any of this against the Avengers, obviously. 

We'll come back to Wolverine in a later episode.  For now, let's look at the battle this week:


The Battle

For the map, I chose to use the Krakoa map from Giant-Size X-Men.  The only Wakanda map I have is from the AvX set, but it's the "Flooded Wakanda" map, which doesn't make sense for this battle because spoilers.  This map has a crapload of hindering terrain, a mountain range at the top of the map, and oh yeah, a giant friggin FACE in the middle of the map.  I could have ignored the Krakoa special rules for this battle, but where's the fun in that?  We're rollin those dice, baby!  At the end of every turn, the dice get rolled and crazy crap can happen.  Yeehaa.


So who's facing off this time around?  Let's take a look at our combatants:

X-Men

avx015 V Danger
Team: X-Men
Range: 5 :bolt:
Points: 150
Keywords: Robot, Shi'ar, X-Men

(Special) Island Defense Systems: When Danger has one action token, she can draw lines of fire and count squares for range from any square occupied by a friendly character with the Robot or Vehicle keyword.

(Attack) Warden of Utopia: Danger can use the Capture ability, but may not have more than 1 captive.

m10a007 E Storm
Team: X-Men
Range: 8 :bolt:
Points: 59
Keywords: Deity, Morlocks, Ruler, X-Men

(Special) Battlefield Promotion: Storm: When Storm hits one or more opposing characters, after actions resolve, place a Promotion Token on her character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on her character card; on a result of 8 or higher, you may replace this character with M10A #020 Storm on the same click number.

dofp010 V Rachel Summers
Team: X-Men
Range: 7 :bolt:
Points: 76
Keywords: Days of Future Past, Future, X-Men

(Special) Married Duo: When Rachel Summers is adjacent to a friendly character named Franklin Richards, modify both characters' attack values by +1 if not already modified by this effect.

wxm033 U Forge
Team: X-Men
Range: 6 :bolt:
Points: 90
Keywords: Mystical, Soldier, X-Corps, X-Factor, X-Men

(Special) Intuitive Mechanic: Give Forge a free action and heal an adjacent character with the Armor or Robot keyword or an an adjacent vehicle of 1 damage. 

(Attack) Neutralizer Gun: When Forge hits an opposing character with a ranged combat attack, before damage is dealt, choose a power that character can use. That character can't use that power or any combat or team abilities until your next turn. 

(Damage) Device Crafting: Once per game, give Forge a power action if he occupies the same square as an object and remove that object from the game. If you do, for the rest of the game, Forge can use Perplex even if this power is countered or lost.

That brings us to a total of 375 points, with an X-Men Theme Team bonus.  My plan here was simple: Take the high ground and use Forge to perplex and heal Danger for free.  None of the Avengers could fly, and the only one that could climb the mountain was Iron Fist.  Taking him out would be a top priority.  Once Iron Fist was out of the picture, I could lay waste from on high.

I chose the lowest point-cost Storm and Rachel Summers figures I could, because I had to balance it against a fairly low point team of Avengers  The Rachel Summers figure in particular looked a little strange since it's her in her DOFP garb.  Same powers-ish though.  They were mostly the garnish that I was sprinkling on top of the Forge and Danger souffle anyway :)

Avengers

avx007 E Black Panther
Team: Spider-Man
Range: 4 :bolt:
Points: 100
Keywords: Avengers, Illuminati, Martial Artist, Ruler, Scientist, Warrior

(Improved) Move Through the Jungle: Improved Movement: Ignores Hindering Terrain, Ignores Characters

(Special) You Don't Get to Give Up: Once during your turn, another friendly character within 4 squares that shares a keyword with Black Panther can use Willpower.

(Damage) King of Wakanda: Black Panther can use Empower, Leadership, and Outwit. When he uses Leadership and the result is 6, in addition to the normal effects he may remove an action token from himself.

fi007 E Iron Fist
Team: No Affiliation
Range: 0 :bolt:
Points: 80
Keywords: Avengers, Defenders, Heroes for Hire, Martial Artist, Mystical

(Improved) Master of K'un Lun: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters

(Defense) Immortal Weapon of Agamotto: Iron Fist can use Combat Reflexes and Super Senses.

(Damage) The Iron Fist: Iron Fist can use Close Combat Expert. When he does and has no action tokens, if his attack total is at least 2 greater than his target's defense value, modify his damage value by an additional +1.

ca006 V Black Widow
Team: Avengers
Range: 6 :bolt:
Points: 85
Keywords: Avengers, Champions, Marvel Knights, Heroes for Hire, S.H.I.E.L.D., Spy, Thunderbolts

(Special) Spy to the Core: Black Widow can use Stealth.

cw032 V Quicksilver
Team: Avengers|X-Men
Range: 0 :bolt:
Points: 111
Keywords: Avengers, Brotherhood of Mutants, Inhumans, X-Factor

(Special) Sibling Duo: When a friendly character named Scarlet Witch is adjacent to Quicksilver, modify both their attack values by +1 if not already modified by this effect.

(Attack) Arrogant Assault: Quicksilver can use Flurry. He may use it normally, or as a free action instead of a close combat attack while using Hypersonic Speed. If he uses it in this way, modify his defense value by -1 until your next turn for each hit.

That brings us to a total of 376 points with an Avengers Theme Team bonus.  My plan here was to sneak Iron Fist up the mountain, bring the rest of the team with their relatively short range up to support him, and use Quicksilver to tie up anyone who stayed on lower ground.  Iron Fist had dominated the last two games, so I felt like he could handle taking on whoever he ran into up there.  This was my first time using Black Panther and Black Widow, but c'mon, this was Panther's home turf.  What could go wrong?

The X-Men win the roll-off for first turn. 
Danger carries Forge to E17, dropping Forge off at D17
Storm moves to G14, sitting in hindering terrain where she could benefit from her stealth
Rachel flies out to C17
End of Turn D6 for Krakoa - 4 - Earthquake! - Each character takes 1 damage.  The only characters this doesn't hit are Danger and Forge thanks to their defensive abilities that reduce it.

Quicksilver runs out to H13, getting up in Storm's grill
Black Panther moves to G10 and Black Widow moves to E9.  Both are in hindering terrain.
Iron Fist moves to D10
End of Turn D6 for Krakoa - 2 - Nothing happens


Danger sidesteps over to D15, and Rachel uses Telekinesis to lift Forge up to the rim of the elevated terrain on C15.  Forge then moves over to E14 to snag that basketball.
Danger moves to F13
Storm Clears
End of Turn D6 for Krakoa - 1 - Nothing happens
Avengers all clear
End of Turn D6 for Krakoa - 5 - Plants come to life!  All hindering terrain becomes blocking, and anyone in hindering takes a damage and is moved back to the starting area.  

I totally missed that second part when this happened, and Black Panther and Black Widow should have taken another click of damage.  My bad.


Forge uses a power action to transform that basketball into some crazy perplexing machine.  He then perplexes Quicksilver's Defense by -1.
Storm takes advantage of that by punching him, hitting on a 16 for 2 damage.
Danger and Rachel clear.
End of Turn D6 for Krakoa - 6 - The Island Awakens! - A target of your choice in range and line of fire of the center face takes an 10 attack, 3 damage ranged attack.  
Unfortunately, it misses Quicksilver on a 14

Quicksilver perplexes his attack by +1 and uses Hypersonic Speed, breaking away from Storm on a 6 and running over to D17 where he punches Rachel hitting on a 17 for 2 damage
Black Panther outwits Danger's Invulnerability, then Iron Fist charges to E12, taking a swing at Danger.  He hits on a 21 for 2 damage.
Black Panther throws some vibranium daggers at Storm, missing on a 13. 
Black Widow uses Running Shot to move to G11 and shoot Danger, but misses on a 12.  
End of Turn D6 for Krakoa - 1 - Nothing happens


Danger swings at Iron Fist, but misses on a 16.  She uses her probability control to reroll that into a 21, Iron Fist rolls a 5 for his Super Senses and avoids the damage though.
Rachel punches Quicksilver, hitting on a 17.  Quicksilver takes a lesson from Iron Fist though, and rolls a 5 for his Super Senses as well.
Forge perplexes Danger's Defense +1
Storm and Forge clear
End of Turn D6 for Krakoa - 6 - The Island Awakens! - but misses Black Widow on a 15

Black Panther rolls a 1 for his Leadership, He then grants Iron Fist Willpower for the turn, and then outwits Danger's Toughness.  
Iron Fist takes advantage of this and rolls a crit!  Danger forces him to reroll with Probability Control and he rolls a 15 instead, which misses.
Black Panther, Black Widow, and Quicksilver all clear
End of Turn D6 for Krakoa - 4 - Earthquake! - 1 damage to everyone but Forge due to his toughness

Forge heals Danger for a click, bringing back her Probability Control.  
Forge then shoots Iron Fist, missing on a 13.  Danger thanks Forge by allowing him to reroll that into a crit!  Forge uses his neutralizer gun to remove Iron Fists Immortal Weapon of Agamotto defense powers, and deals him 3 damage.
Danger then punches Iron Fist, hitting on a 17 and dealing him 3 damage, KOing him.  Ouch.
Storm shoots at Black Widow, using Ranged Combat Expert to increase her damage by 2.  She hits on a 21, dealing 3 damage.  I really should have kept Widow in hindering for her stealth.
Rachel clears
End of Turn D6 for Krakoa - 1 - Nothing happens

Black Panther rolls a 4 for his leadership
Quicksilver punches Rachel, hitting on a 17 for 1 damage
Black Widow shoots at Storm, but misses on a 17
Black Panther moves up to G13
End of Turn D6 for Krakoa - 6 - The Island Awakens! - Targets Storm, but misses on a 17


Rachel punches at Quicksilver, hitting on a 17.  Quicksilver avoids damage with another 5 on his Super Senses, though
Forge moves to K12
Danger and Storm clear
End of Turn D6 for Krakoa - 6 - The Island Awakens! - Black Panther is hit on an 18 for 3 damage

Black Widow outwits Forge's Toughness
Black Panther gives Widow Willpower for the turn
Black Widow then shoots at Forge, hitting on a 17.  Danger forces a reroll though and it becomes a 16 which misses
Black Panther and Quicksilver clear
End of Turn D6 for Krakoa - 3 - Nothing happens

Danger shoots at Black Panther, missing on a 16.  She rerolls that using probability control, and it hits on an 18 for 3 damage, KOing Black Panther
Forge, Rachel and Storm clear
End of Turn D6 for Krakoa - 5 - Plants come to life - Storm takes a damage and is placed in the starting area at E23

Black Widow outwits that accursed neutralizer gun that Forge has, and then she and Quicksilver both clear
End of Turn D6 for Krakoa - 4 - Earthquake! - Rachel takes a damage and is KO'd.  Black Widow also takes a damage


Storm moves to I17
Forge perplexes his damage by +1 and shoots at Black Widow, hitting on an 18 for 3 damage, KOing her
Danger flies over to C17
End of Turn D6 for Krakoa - 5 - Plants come to life - everyone has learned their lesson and stays clear of the plants

Quicksilver punches Danger, hitting on an 18, but you guessed it, she forces a reroll to a 16 which misses
End of Turn D6 for Krakoa - 5 - Plants come to life - Yeah, still no effect


Storm tries to end it, but rolls a 14, and takes a push damage
Forge moves to B16
End of Turn D6 for Krakoa - 3 - Nothing happens

Quicksilver clears, curling in the fetal position and embracing the inevitable.

Forge ends up finishing the job with that damn neutralizer gun of his.

Winner - X-Men

That was a lot of fun.  Krakoa and it's random effects each turn threw a wrench into my strategy for both teams, but that's part of the fun.  Everything went pretty much according to plan for the X-Men.  They were able to take and hold the high ground.  The combination of Forge's neutralizer gun and Danger's probability control were just brutal.  Netrualizing, outwitting, probability control, telekinesis, etc. all made this one of the most interesting sessions I've played yet.  Stay tuned, because next week, we're heading into Tabula Rasa!

Thursday, February 12, 2015

Comic Book Battles - Episode 7: Avengers Vs. X-Men #2

Welcome back to the battle for Hope!  At the end of our last episode, we saw Wolverine and Spider-Man sneaking off through the sewers.  Where are they headed?  What are their plans once they get there?  Let's join our comic book brawl, already in progress.

The Comic Book


"Avengers vs. X-Men (Part Two)"
Writers Jason Aaron
Pencilers John Romita Jr.
Inkers Scott Hanna
Colourists Laura Martin
Letterers Chris Eliopoulos
Editors Tom Brevoort, John Denning, Lauren Sankovitch, Nick Lowe

While the X-Men and Avengers are battling on the beach, Emma tosses Hope inside one of the buildings in Utopia, where the other students are already watching the battle below unfold.  Hope's pretty pissed off that she is basically being held prisoner while people fight are fighting to basically possess her down below.



She, being the angsty teen she is, wants to fight for herself.  The other students are scared, and rightfully so, since they have some of the most powerful beings on Earth fighting outside their door.  Hope isn't having any of that, though.  She's getting out of there, one way or another.


  While Hope is busy kicking the crap out of her classmates, Wolverine and Spider-Man have managed to sneak in.  Spider-Man is totally fine with this until Wolverine pops his claws.  Then the realization that they aren't there to rescue Hope kicks in, and Spider-Man suddenly has a very big problem with this.



Spider-Man tries to stop Wolverine, but you can imagine how that might go.  What Wolverine didn't anticipate, though, was that Hope might already possess the power of the Phoenix due to it's proximity to Earth, or at least a portion of that power.  Hope quickly puts him in a less than comfortable position and knocks everyone else out.



Danger warns Cyclops that their defenses are failing and they should retreat, but Cyclops notices Wolverine is missing.  Uh-oh.  Both Avengers and X-Men rush inside the complex, only to find everyone down for the count, and Hope long gone.



Hope has decided that neither team truly has her best interests at heart, and decides to go it alone.  Fortunately, she was raised in the future by a nomadic cyborg mutant with a bad attitude, so she can take care of herself.



Winner: Hope

The Battle

For the map, I chose the obvious Utopia map from the AvX set.  It's a very straightforward indoor map with a central room, and walls that do a fair job of dividing up the battlefield.  There's a chunk of hindering terrain in the center of the map, as well as some squares here and there.  Pretty cut and dry.



As for our teams, I was relieved to have a smaller battle after that last monster 1,300 pointer I did.  I thought this would also be a good opportunity to use the Phoenix resource to add some spice and simulate Hope's Phoenix powers.

X-Men

avx009 V Cyclops
Team: X-Men
Range: 8 :bolt:
Points: 150
Keywords: Ruler, X-Men

(Speed) Ongoing Optic Blasts: Cyclops can use Force Blast and Running Shot. When he uses Running Shot, after actions resolve, he can use Force Blast as a free action.

(Damage) Let's Put The World Back On Track: Cyclops can use Leadership and Outwit. When he uses Leadership, adjacent characters with a shared keyword are considered to have a lower point value.

avx010 V Emma Frost
Team: X-Men
Range: 0 :bolt:
Points: 125
Keywords: Hellfire Club, Hellions, X-Men

(Special) Scott Can Handle It: Emma Frost's powers can't be countered. When a friendly character with the X-Men keyword is more than four squares away, Emma Frost can use Sidestep.

(Attack) It's Her Decision: Emma Frost can use Outwit and has a range value of 7.

(Defense) Diamond Form: Emma Frost can use Exploit Weakness, Impervious, and Shape Change.

aw021 V Warpath
Team: X-Men
Range: 0 :bolt:
Points: 68
Keywords: New Mutants, X-Force, X-Men

avx016 E Hope Summers
Team: X-Men
Range: 0 :bolt:
Points: 122
Keywords: Avengers, Future, K'un Lun, X-Men

(Special) Power Mimic: Give Hope Summers a free action. Choose a standard power possessed by any character within 4 squares. Hope Summers can use that power until your next turn as if she had a range value of 6.

(Speed) Jet Pack: Hope Summers can use Charge and the Flight ability.

I also assigned her the Cyclops Phoenix Fragment, which grants her Poison, Flight, and Ranged Combat Expert.  In addition, she can use one of the following powers each turn:
Fragments Phoenix Power
Namor - Avengers, Defenders, and X-Men team abilities.
Colossus - Invulnerability
Emma Frost - Telekinesis
Magik - Characters can use the Mystics team ability, but only when hit with a ranged combat attack.

The Phoenix dial itself starts by granting her +2 speed, Telekinesis, and Invulnerability, but as she KO's or rolls doubles, it can click into new powers.

All of that comes to a total of 495 points with an X-Men Theme Team bonus.  I already knew that Warpath would prove to be a one-hit wonder at best, and Emma isn't a character I've had much luck with, but I was hopeful for Cyclops and Phoenix-powered Hope to deal the bulk of my damage.

Avengers

avx001e E Captain America
Team: Avengers
Range: 5 :bolt:
Points: 100

(Improved) Combat Training: Improved Movement: Ignores Hindering Terrain, Ignores Characters

(Special) Avengers Assemble!: Captain America can use Leadership. When he does and the result is 6, you may place a friendly character with the Avengers keyword, a lower point value, and within 4 squares adjacent to him, but only if you remove the action token from that character.

(Special) Super Soldier & Shield: At the beginning of your turn choose either Combat Reflexes or Energy Shield/Deflection. Captain America can use that power until the beginning of your next turn.

(Attack) Take Down: Captain America can use Incapacitate as if he had 2 targets. When he does and hits 2 characters, he may give one hit character 2 action tokens instead of giving each of them one. If that character can't be given the second action token, deal it 1 penetrating damage instead.

avx005e E Wolverine
Team: Avengers|X-Men
Range: 0 :bolt:
Points: 125
Keywords: Avengers, Martial Artist, Soldier, X-Force, X-Men

(Improved) Best There Is...: Improved Movement: Ignores Hindering Terrain

avx004e E Spider-Man
Team: Avengers|Spider-Man
Range: 5 :bolt::bolt:
Points: 100
Keywords: Avengers, Scientist, Spider-Man Family

(Improved) Webs Get Me Anywhere: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters

(Special) Whatever a Spider Can: When Spider-Man is the target of a ranged combat attack, he can use Super Senses, but evades the attack on a result of 4 - 6.

fi007 E Iron Fist
Team: No Affiliation
Range: 0 :bolt:
Points: 80
Keywords: Avengers, Defenders, Heroes for Hire, Martial Artist, Mystical

(Improved) Master of K'un Lun: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters

(Defense) Immortal Weapon of Agamotto: Iron Fist can use Combat Reflexes and Super Senses.

(Damage) The Iron Fist: Iron Fist can use Close Combat Expert. When he does and has no action tokens, if his attack total is at least 2 greater than his target's defense value, modify his damage value by an additional +1.

av038 R Giant-Man
Team: Avengers
Range: 0 :bolt:
Points: 82
Keywords: Avengers, Scientist, West Coast Avengers

(Damage) Genius: Giant-Man can use Perplex, but can target only himself or a friendly character within 4 squares and he can modify a combat value only by +2 with each use.

I gave each of our Avengers the Avengers (Heroic Age) ATA, which allows them to roll a die after they take a move action, and if they roll a 6, they remove the action token.  The total came out to 497 points.  Captain America was great in the last fight, and his Leadership and Takedown abilities are just awesome.  I was also excited to use a modern Spider-Man.  Giant-Man would probably hold his own, but I was really looking forward to his Genius ability coming into play.  Finally, this is not my favorite Wolverine dial, but he should be able to tear any of our X-Men apart in close combat just the same.  

Avengers win roll-off for first turn

Starting Locations
Avengers
Spider-Man – H2
Giant-Man – I2
Captain America – J2
Wolverine – K2
Iron Fist – L2
X-Men
Warpath – F23
Emma Frost – H23
Cyclops – I23
Hope – J23

Cap fails his leadership roll, and moves to M11, D6 for ATA – 3
Wolverine moves to D10, D6 for ATA – 4
Giant-Man moves to the ultra-heavy object at G9, D6 for ATA – 1
Spider-Man perplexes his own speed and moves to E11, D6 for ATA – 4
Iron Fist moves to L11, D6 for ATA – 5
Cyclops moves to I17 and Outwits Giant-Man’s Super Strength
Warpath moves to D18, Emma moves to I18, Hope moves to J15


Cap rolls a 6 for his leadership, which allows him to move Iron Fist adjacent to him in M12, and remove an action token from him.
Cap running shots to M15 and tries to use Take Down on Hope.  He misses on a 16, but Iron Fist uses TTPC to reroll that into a 17 which hits Hope, maxing her action tokens and giving her a push damage.
Wolverine moves to E18, D6 for ATA – 6 = Token removed
Giant-Man and Spidey clear
Cyclops Leadership succeeds and he removes a token from Emma
Warpath punches Wolverine with Exploit Weakness and misses on a 12.  He takes a push damage.
Cyclops outwits Cap’s Invulnerability and shoots him, rolling a hit with a 22.  This deals 5 damage because of Emma’s Enhancement, which KO’s Cap with a single hit.
Emma moves to F18, and Hope clears

Giant-Man charges to H13 with the ultra-heavy object and tries to crush Hope, but he misses on a 16 thanks to her Combat Reflexes.  The ultra-heavy is gone now.
Wolverine attacks Emma, hitting on a 20.  Unfortunately for him, she rolls a 6 for her Super Senses
Spider-Man moves to E17, D6 for the ATA – 4.  He then perplexes Wolverine’s defense +1
Iron Fist Clears
Hope mimics Energy Shield before using Ranged Combat Expert (from Cyclops Fragment) on Giant-Man for +2 damage.  She rolls a 19, which hits and deals him 3 damage thanks to his toughness.
Emma, Cyclops and Warpath clear



Iron Fist charges to J17.  He hits Cyclops on an 18 for 3 damage.
Giant-Man uses genius to perplex Iron Fist’s defense by +2
Wolvie and Spidey clear
Emma outwits Spidey’s Invincible and punches him, missing on a 16
Warpath punches Spider-Man and misses on a 13
Cyclops Force Blasts Iron Fist, knocking him back into a wall and dealing him 1 damage.
Hope clears

Giant-Man moves to G16, D6 for ATA – 1.  He then perplexes Spidey’s damage by +2
Spidey then perplexes his own attack by +1 and punches Emma, missing on a 16.  Wolvie then uses TTPC to reroll that to a 19, hitting for 5 damage.
Iron Fist clears
Hope charges to H15 and punches Giant-Man, hitting on an 18 for 2 damage.  I’m hoping to KO him so she can increase the clicks on the Phoenix dial.
Cyclops shoots at Iron Fist, rolling a critical miss and taking a damage.
Emma tries to Mind Control Wolverine, but misses on a 13.  She uses her probability control to reroll that into a 20, which hits.
Wolverine attacks Spider-Man, missing on a 14
Warpath clears

Iron Fist charges to J17 and hits Cyclops on a 20, dealing 2 damage. 
Giant-Man and Spidey perplex Wolvies damage by +3, and Wolverine punches Emma and hits on a 17.  He deals 6 damage which KO’s her.
Giant-Man and Spider-Man clear
Hope has Poison from the Cyclops fragment, and she uses that to deal 1 damage to Giant-Man
Warpath punches Wolverine, but misses on an 11
Cyclops and Hope clear

Giant-Man and Spider-Man perplex Spidey’s attack and damage by +1, then Spidey charges to G15, and hits Hope on a 19, dealing 2 damage due to her invulnerability from the Phoenix resource
Iron Fist and Wolvie clear
Hope poisons, but Giant-Man and Spidey have toughness so they’re OK.
Hope Power Mimic’s Blades/Claws/Fangs from Wolvie, perplexes her attack by 1 and hits Spider-Man on an 18. She then rolls a 2 for the BCF, which is reduced to 1 damage.
Cyclops uses Ranged Combat Expert to pump his attack by +2.  He then shoots at Iron Fist but misses on a 14.
Warpath clears

Wolvie attacks Warpath, missing on a 14
Giant-Man tries to break away from Hope, but fails.  He then perplexes Hope’s attack by -1
Iron Fist uses CCE on Cyclops and rolls a 21 and doubles, KOing him
Spidey clears
Warpath misses because that’s what he does.
Hope clears

Wolverine hits Warpath on an 18, but his BCF only hits for 1 damage
Spidey crits Hope and deals 1 damage thanks to invulnerability
Giant-Man and Iron Fist clear
Warpath…CRITS WOLVERINE!  Wolvie takes 3 damage due to toughness, Warpath then takes a push damage
Hope tries to punch Spidey but misses on a 14

Spidey outwits Hope’s perplex and punches her, missing on a 14
Iron Fist charges to I15 and hits Hope on a 21, but deals no damage due to invulnerability
Wolvie clears
Hope poisons Iron Fist for 1 damage
Hope and Warpath clear

Wolverine attacks Warpath, hitting on a 17 and rolling a 5 for BCF, which is reduced to 4 from toughness
Spider-Man outwits Hope’s perplex again
Spider-Man and Iron Fist clear.
Hope poisons Iron Fist again for 1 damage and then attacks Iron Fist, but misses on a 15

Wolverine attacks Warpath, rolling doubles on an 18 and dealing enough damage with BCF to end him.

Iron Fist hits hope on a 19 with Exploit Weakness, and KO’s her as well.

Winner: Avengers

Well, that was a fun one, but it felt one-sided.  That usually means I messed up somewhere.  I thought it was going to be one-sided in the other direction at first when Cyclops one-shotted Cap, but Hope just never managed to wear through Giant-Man's dial, and Iron Fist Vs. Cyclops is a battle we've seen before.  It was still great fun, though.  Next up, we start our first of a 5-part mini-series of single panel battles and see where Hope ran off to!

Saturday, January 31, 2015

Earth-1874: Prologue

Prologue


“It’s right this way, Mr. President.” President Franklin Delano Roosevelt nodded as his aide pushed his wheelchair down one of the many hallways that wound through the White House. He was anxious. Not nervous, or worried, just anxious. He was about to meet with some of what might be the most powerful people on Earth. It was a momentous occasion, to say the least. 

It had been one month since he had put out the call, and charged his best men with the task of getting everything in order. One month since Japan had attacked Pearl Harbor. The thought of that day still filled him with outrage, just as it did every other American. The American people expected him to step up, put things right, and so he would. He would use every resource at his disposal to see this through, and ensure that justice prevailed.

The aide stopped next to a nondescript oak door; one of many that littered the halls of the mansion. “Are you ready, sir?” The aide asked, a tinge of fear could be heard in his voice. He couldn’t fault the poor man for that. He had every right to be scared. There were any number of ways that this could end badly.

****************

Lee Walter Travis stood on the rooftop, looking down at the alleyway below. Ensuring his grapple line was secure on the roof, he shifted his gaze to his young partner. Unlike his bright red coat, hat and mask, his partner wore a somber black and gray uniform as well as a bat-shaped cowl and cape. He was still a just a boy, but he had talent. The young man had lost his parents both of his parents in an alley like the one below them. He shook his head; he needed to focus on the task at hand.

As if on cue, a car turned down the narrow alley and slowed to a stop. The rain hadn’t let up for hours, but Lee didn’t mind. If anything, it made their work easier since it masked sound and obscured vision. He checked his grapple line one last time, and ensured his gas gun was loaded. Below him, another car pulled into the alley, stopping just behind the other vehicle. The doors on both cars opened, and men in trench coats and fedoras stepped out. Lee didn’t need to see their faces to know who they were; they were the members of the Maroni and Falcone crime families. And tonight, Falcone’s men were exchanging a briefcase full of cash for a trunk full of Maroni’s firearms. At least, that’s what they were planning to do. The Crimson Avenger and Batman had other ideas.

They dove from the rooftop, three stories above the men. Lee’s grapple line worked perfectly to slow his descent. Bruce, on the other hand, dropped like a stone. Just before hitting the pavement, he spread the cape that hung from his cowl and was jerked upright as the special hardened weave of fibers caught his fall and slowed him to a pace that would allow him to survive impact.

It would also allow the thug he landed on to survive the impact of Batman’s boots hitting his face as well. That was expected. They weren’t here to murder anyone. These scum needed to live to face justice for their crimes. The first one went down without a sound. The next managed a muffled cry as Batman grabbed him in a sleeper hold, dropping him in moments.

The rest of the mobsters were alerted now, but they stood no chance against the pair. The Crimson Avenger leveled his gas gun at the group and fired. A cloud of knockout gas surrounded the men and they dropped to the ground, coughing. The fight was over within thirty seconds. The duo stood in the rain-soaked alleyway, taking in the sight. Lee knew that word would get out, and the criminal element would start getting smarter, so he took a moment to appreciate how easy this was.

“That’s pretty nice work, Lee. How would you like to go pro again?” A gruff voice echoed from the dark end of the alleyway.

They spun towards the voice. They weren’t an easy pair to sneak up on. Whoever this was, he was no simple mob goon. The man stepped into the headlights of cars. He was a middle-aged man, dressed in a fine suit and tie. Deep scars lining his face told of a recent wound. A war wound. Lee knew him as his commanding officer during the Spanish Civil War. They had fought together in the Abraham Lincoln Brigade. What the man was doing here, or how he had found Lee, was a mystery though.

“Captain Hendricks! What a surprise to see you here! What brings you to New York?” He exclaimed, genuinely surprised to see the man.

Batman looked from one man to the other, “You two know each other?”

“It’s Major now, actually, and I’m here on orders.” He paused to look at both men in turn. “The President is looking to recruit you ‘mystery men’ to help fight in the war. I told him I knew just the guy.” The man walked closer to the pair, extending the umbrella he held to shield them from the rainfall.

“Major Hendricks...Carl, look, I can’t put on the uniform again. What you and I went through...I never want to see that again.” He looked down. He couldn’t help but be ashamed at his own words, even as he spoke them. “Besides, I’m responsible for this young man, and I’m not just going to abandon him.” He said, pointing a thumb at Batman.

“Well, as much as I think Bruce Wayne here can take care of himself,” Batman was taken aback, just how much did the government know about them? “I’m not looking to put a rifle in your hand, Lee. This is something else. Something bigger than the Army. Hitler’s got himself mystery men of his own, and we need guys like you to take em down. Bombs and tanks aren’t going to win this one, and Batman here is welcome to come with you. After all, he’s as old as we were when we joined up. So whaddaya say, Crimson Avenger? You in?”

****************

He looked at the barn, squinting through the spring sun that hung over the Kansas farmland. He was going to make it this time, he knew it. He tousled his wavy black head of hair and smiled as he prepared himself, dropping into a runners starting position. This was the best summer ever as far as Clark Kent was concerned. He had graduated high school, gotten a job at a newspaper in the big city, and discovered that he had super powers.

He broke into a sprint, running directly at the large barn that loomed ever-closer. It had to be 40, maybe 50 feet high, but he would make it this time, he knew it. Just before hitting the barn, he leapt into the air as high as he could. He was going to make it. He soared upward, seemingly defying gravity itself. He cleared the roof, shouting for joy in midair. He had done it! He looked behind him to see the barn rise up again as he descended.

Descended. Uh-oh. He hadn’t thought about this. He hadn’t prepared for the landing. This was going to hurt. With the loud crash of twisting metal, Clark Kent landed. He shook his head, clearing out the dizziness of the impact. Oh no, he thought as he looked around him. He had landed right on top of a very nice car. Well, it probably was nice, before he had destroyed it. A man stood nearby in a fine suit and sunglasses. The man removed his glasses and cleaned them on his shirt as he spoke.

“Well, that was unexpected.” He offered his hand to Clark. “Here, let me help you up. You OK, son?” Clark nodded his head sheepishly.

“I’m awful sorry about the car, sir. I...umm, was playing on top of the barn, and must have slipped. “ He said sheepishly as he took the man’s hand and climbed to his feet.

The man raised an eyebrow, “You were playing on top of a fifty-foot tall barn, fell off, and destroyed my car without a scratch on you?” The man gave a deep, hearty laugh. “No, kid, I don’t think so. I saw the whole thing but don’t worry, that’s why I’m here.”

“Who are you?” Clark asked, dusting himself off. His new pants were torn, and his shirt was hanging off in rags. His Ma and Pa were going to kill him for this.

“Never mind that; who I am isn’t important. It’s you that’s important; to your President and to this country. President Roosevelt has asked for your help, son. We need you, and people like you, to help to defend this nation. Will you help us?”

Clark smiled with a wide boyish grin. Excitedly, he asked, “There’s people like me?”

****************

The ocean waves washed lazily on the white sand that marked shores of Themiscyra. A beautiful young woman stood and watched them slowly erode the sands of her island home. Her mind began to drift as she remembered a day very much like this one. The day her world had changed.

Diana had watched with a certain curiosity as a small ship sailed ever-closer to their shores. “Who is that, mother?” she asked with suspicion. The island of Themiscyra was supposed to be impossible for outsiders to find. In fact, Diana had never met someone who was not born on the island.

“I do not know my child. But worry not, for they pose no threat to us.” Her mother was a woman as equally beautiful as Diana herself. Though instead of the raven braids that Diana wore, her mothers were golden and flowing. Both mother and daughter wore the ceremonial breastplate and battle skirts of the Amazon.

Diana stole a glance at the Amazon honor guard that flanked them. Her mother was right, there was no threat that they could not overcome. She and her sisters were immortal, and blessed by the gods with a strength not possessed by mortal men. At long last, the boat had reached shallow water, and a smaller boat was being rowed to shore. There was only one figure in this smaller craft. Very curious, Diana thought. As the boat neared, Diana gasped involuntarily. It was a man that rowed towards them! Diana had never seen a man, but clearly this must be one.

“Penny for your thoughts?” She was snapped from her reverie by the unfamiliar voice of a man. Well, the man. The only man Diana had ever seen. He had been here for nearly a week, and Diana was certain she would never grow accustomed to seeing him. He was a tall, well-built man with fair skin and hair as golden as her mother’s but cropped very short. He dressed very oddly, wearing a close-fitting olive green suit with strange insignias, and his only weapon was a small metal device that he wore at his side.

“Actually, I was thinking about you, Mr. Trevor. “ She said, not turning from the sea. She had to admin, she was curious about the man, but it still didn’t override the lifetime of Amazon teachings that taught her to distrust men.

“I’m flattered, but please, call me Steve.” The man walked across the beach to her, but knew enough about Amazon custom to stop well short of her. “It’s almost time to go.”

Diana nodded, her mind drifting away again. The man had come ashore and introduced himself as Lieutenant Steve Trevor of the United States Army Intelligence Division. Queen Hippolyta appeared to know what at least some of those titles meant, and allowed him to continue. He went on to describe many strange things that Diana did not understand. From what she could tell, though, the world of men was at war, and this one wanted the aid of the Amazons. Diana expected her mother to laugh and order his execution for trespassing on the sacred island, but instead she appeared thoughtful. Surely she couldn’t be considering his request?

Queen Hippolyta provided the man guest chambers, and went to council with her advisers. After a long deliberation, she emerged from the council chambers and declared that one Amazon would be sent to aid the world of men. To decide who would go, she held a contest. A series of games designed to choose the most worthy Amazon from their ranks. Many of Diana’s Amazon sisters had balked at this, and forfeited out of principle. Their home was on the island, and not in the world of men. Only Diana and a handful of others participated in the games, which tested their skill in archery, running, discus and wrestling. Diana won them all easily.

when the contests were over, she was bidden to approach her mother’s throne in the great hall. “Daughter, you make me proud.” Hippolyta had brought forth a chest that she now opened. “Go with my blessing, and the blessings of the gods.” She removed a sword and lasso from the chest. “May these weapons protect your allies.” Diana bowed her head and took them. Her mother reached in and produced a tiara and bracers, “and may these protect you, my daughter.”

Diana was brought back to the present again by Mr. Trevor. Steve.

“Ship sails at dawn, princess.”

****************

As he stared at the green ring on his hand, Alan Scott could not help but chuckle. Who would have thought that such an insignificant-looking thing could have changed his life so dramatically? Only a short time ago, he had been a railroad engineer, taking whatever work he could get during the depression. He didn’t necessarily hate working for the railroad, but it was far from the glamorous career he had imagined for himself when he was younger. He had always dreamed of being something more; something great.

On a night like any other, he had been walking the line just before the 10 o’ clock came in from Keystone City. The ground shook beneath his feet just before he heard a thunderous crash sounded down the line. Even in the dim moonlight, he could see fire and smoke rising from the area he recognized as the bridge farther down the tracks. It must have collapsed! Without hesitation, he sprinted towards the wreckage of the passenger train, snatching a lantern from a nearby post to provide light as he ran.

When he finally reached the scene of the accident, he managed to save the driver and the few passengers that were riding that night. He was able to save them all, and it was the most fulfilling night of his life. As he sat on the side of the tracks, exhausted as he watched the sunrise, he heard a deep, echoing voice inside his mind.

“You have proven yourself a true hero, Alan Scott, and have been chosen.” He thought he was going crazy, but it continued. “Fashion from my metal a ring, and you shall be a Green Lantern; protector and guardian to all.” Was it the lantern he had grabbed as he ran? He glanced at it, and was shocked to find it glowing with a bright green light. It was too incredible to believe, but Alan was compelled to follow the instructions that the voice had given him. He did indeed fashion a ring from the metal of the lantern and found that, while wearing it, he was granted powers beyond his wildest dreams.

It felt like ages ago, but only a few months had passed since that fateful night. Since then, he had learned to control the powers that the ring granted him. He could use it to do almost anything he could imagine: fly, walk through solid objects, and even create objects of his own using only his thoughts. He had used these newfound gifts to fight crime in his neighborhood in New York City, and his exploits had caught the attention of some pretty important people. He really was a hero now, and the world desperately needed him. He never would have dreamed it, but if that man from Washington was telling the truth, he was going to meet the President!

****************

“You need to focus, Steve. Try to slow your breathing. You’re not going to do any good for anyone if you have a heart attack.” The man outside the metal capsule said, though Steve Rogers could barely hear it through the heavy steel and lead that lined the small chamber he found himself strapped inside.

He did his best to comply with the request, but his mind still swirled with stray thoughts. They called this ‘Project Rebirth’, a program designed to create the perfect soldier. He had volunteered without a second thought. He knew the risks, and it was worth it. This was his only chance, his only hope, to serve his country.

Growing up in the Bronx, he had learned early that sometimes you had to take risks if you wanted to do the right thing. When the war broke out he tried to join the army, but was turned away for failing the physical; six times, in fact. He had tried one last time to get in, and was surprised to find a scientist waiting in the physician’s office. The man introduced himself as Dr. Erskine, a German scientist devoted to creating the perfect soldier. For some reason, he thought Steve could be that soldier.

Now, here he was, sitting in a metal capsule and about to be injected with who-knows-what and bombarded with “Vita-rays”, whatever those were. He wasn’t worried for his safety, he just wanted so badly for this to work. He wanted to serve his country, and do his part in the fight against tyranny and oppression. The Axis powers were everything that Steve had been raised to fight against. They were bullies, dictators, murderers and worse. Steve had seen the newsreel footage, and he knew what was at stake. This was a fight for the future of liberty not just for America, but for the world.

The countdown began. This was it; now or never, he thought. He closed his eyes and waited. Oddly enough, the closer the countdown came to its inevitable conclusion, the calmer he became. By the time it hit one, he was completely at peace. Time seemed to stop as he took in a deep breath. Suddenly, his world was filled with light and pain. Fire coursed through his veins, and his body felt like it was being torn apart from the inside. He screamed, but it was impossible to hear over the high-pitched cacophony of the machines that were bombarding his body with a variety of rays and chemicals.

After what felt like an eternity, the machined whined to a stop. Despite the unimaginable pain, he had managed to remain conscious throughout the entire procedure. As the searing pain dulled to a roar, he tried to move within the capsule. He had been strapped into the machine very tightly, but he felt the straps strain and nearly break from his movements. A loud hissing sounded as the capsule slowly opened. He tried to look around, but his vision was still blurred from the combination of pain and the after-effects of the procedure.

“Are you still with us, Steve?” said the familiar German-accented voice of Dr. Erskine.

“I...I think so.” Steve rasped. The pain was beginning to subside, but he was still having trouble making out his surroundings.

“Let’s have a look at you.” Dr. Erskine and his assistants began undoing the straps that held Steve upright inside the capsule. “Mein gott!” the doctor cried.

“What is it, doctor? Did it work?” Steve took a tentative step forward, his footing shaky.

“It did more than work, my boy. See for yourself!” He gestured to a mirror against a nearby wall of the laboratory.

Steve Roger’s steps grew steadier each moment as he moved forward. By the time he reached the mirror, he was finally feeling like his old self. No, not like his old self. He looked in the mirror, and saw a tall, muscular man staring back at him. Nearly physically perfect in every way, he was briefly in awe of himself. He was finally the person he needed to be to defend the ideals of the United States of America. It was time to get to work.

****************

President Roosevelt wheeled himself inside the conference room, and what awaited him was quite a sight. He had sent his best men out to find so-called ‘mystery men’ to join the war effort, and they had certainly done their job. There were about a dozen men and women in the room, and they all stood as he entered. Each of them was very different, some in garish costumes, others in uniforms of sorts, but they were all special.

“I would like to thank you all for coming” He said as he pulled his chair up behind the desk. He took a moment to settle in before continuing, “I know you are all aware of the reason I have called you here, but I wanted you to hear it directly from me. America is preparing for war, this much you know. What you may not know, is that the Axis powers, specifically Germany, have been gathering relics and artifacts of immense power. At this time, we also know that Hitler has been recruiting what he calls the “ubermensch”, or supermen. He has a technological advantage over us, this much is true, but I believe we have the better men and women.” He paused to look each of the individuals before him directly before continuing. “In fact, I know we do. Some amongst you have fantastic gifts, while others possess nothing more than an incredible strength of spirit. Each one of you has this much in common, you have volunteered to drive back the tide of evil that is rising from the east. You will be an inspiration for all who believe in freedom, and leaders in the fight against the darkness that threatens not only this great country, but the entire world. I thank you, and America thanks you. I leave you now in the capable hands of Colonel Hardy, who will be responsible for your training and act as your liaison to military command. God bless you all.”



The President gestured to a man who now stood in the doorway of the room. He looked like a military stereotype: a tall man with closely-cropped dark hair, a square jaw, and a uniform full of medals and ribbons. The man nodded, “Thank you, Mr. President. Ladies and gentlemen, welcome to All-Star Squad. It’s time to begin your training. ”

Wednesday, January 28, 2015

Comic Book Reboots and Timescales



As an avid Marvel comic book reader and collector for many years, it surprises me that it has taken this long for me to understand how time works in that universe in relation to their books. In fact, I just took it as a fact of comics that the heroes and villains would never really age. For some reason, my brain was able to accept that even though Peter Parker had been around for 50+ years, he still looked like he was maybe in his thirties in the comics.

The way I justified it was that each comic typically represented a day or two of time. Therefore, even though the character had been around since the 60's, he would only have aged a few years. I was able to ignore the fact that we had gone from sock hops and civil rights protests to a fully digital and globalized world in just a few years. I mean, it could be explained away pretty easily with all of the alien invasions and super geniuses that the universe has. But then, I read a book that destroyed my perception of time in the Marvel Universe, and now I can't unsee it. Frankly, it bugs the crap out of me.

A mini-series was recently released called "Amazing Spider-Man: Learning to Crawl". In this series, it explores a new character from the early days of Spider-Man's career. So, we're taken back to the mid-sixties. No problem, right? I was ready to settle in and enjoy some corny period-dialogue and nostalgic 60's memorabilia. Imagine my shock when I saw the people of New York walking around with cell phones, browsing the internet! Sure, they dressed like people from the 60's, but there they were, posting on Facebook. I started trying to figure out why they depicted it this way. Was it an alternate dimension? Some kind of time-travel thing?

J. Jonah Jameson types up an article on his laptop

No, it turns out that the Marvel Universe (among others) has what's called a "sliding timescale". Wikipedia defines it thusly:

"A floating timeline (also known as a sliding timescale) is a device used in fiction, particularly in comics and animation, to explain why characters age little or not at all over a period of time — despite real-world markers like notable events, people and technology appearing in the works and correlating with the real world. A floating timeline is a subtle form of retroactive continuity. This is seen most clearly in the case of comic book characters who debuted as teens in the 1940s or the 1960s but who are still relatively young in current comics. Events from the characters' pasts are alluded to, but they are changed from having taken place years ago to having taken place more recently."

This means that even though Captain America did indeed fight in World War 2, the date that he was unfrozen continues to slide forward as time goes on. Teams like The Avengers and Fantastic Four weren't formed in the 60's, but much later. For as many problems as this might solve, such as characters not aging, it creates many more.

The circumstances in which many of these characters were created were highly dependent on the time that they were introduced. This is especially true for technologically-based heroes such as Iron Man. Originally, he was captured by communist Chinese forces and told to build weapons. Instead, he builds a crude suit of armor that he uses to escape. Other than the obvious Cold War overtones, the crude armor could be seen as realistic, since he built it with whatever was on hand. His subsequent suits, however, weren't much better.

In 1963, Iron Man gets an upgrade

Now this wouldn't be a problem for me if this was 1963, but it's not, according to the sliding timescale of the Marvel Universe. This is supposed to be what...the late 90's? It's very hard for me to reconcile this, especially given that some Marvel books use a lot of time travel, such as the X-Men. Recently, the X-Man named Beast pulled the original X-Men from the past. Now, that's totally fine in comic book terms, but if we're universally using this sliding timescale, he would have pulled them from the 80's-90's, not the 60's. Instead, they come to the present and are confused by things such as the internet and other modern technology. It hurts my brain to try and reconcile this.

DC Comics, on the other hand, does things a bit differently. They periodically 'reboot' their entire universe, starting all of their characters with a clean slate. This first occurred during the 'Crisis on Infinite Earths' event in 1985. Until that point, DC used a much longer version of the sliding timescale. Characters such as the original Flash and Green Lantern grew old and passed the torch to a younger generation. Popular characters such as Wonder Woman and Superman aged much more slowly or not at all, but this was explained in the comics. Batman was something of the exception. Having been introduced in the early 40's, he was still running around and punching bad guys right up until the Crisis storyline.

Batman would prove to be the exception in the most recent reboot as well, called the 'New 52'. This was another line-wide relaunch of the DC universe, and while some of Batman's early adventures were altered, much of his history remained intact. In fact, the title Batman Incorporated references many events that happened prior to the New 52 reboot. Batman was the only character whose history survived this event, even if it was only a portion of that history.

The Crisis on Infinite Earths

Marvel did try their hand at an alternate universe in the form of several books published from 2000 to present called the "Ultimate" universe. This universe was an experiment of sorts that said "What if the Marvel Universe started today?" It didn't destroy any of the continuity in their main universe, more commonly known as the "Earth-616" universe, and it allowed them to play with several ideas and turn characters and teams on their head. Peter Parker died, and was replaced by Miles Morales, which became a hugely successful book. Colossus of the X-Men was gay, and in a relationship with fellow mutant Northstar. Mr. Fantastic turned evil, and became Dr. Doom. All of these things created an interesting universe of "what-ifs" without overwriting anything in the traditional Marvel U.

With the upcoming event of Marvel's 'Secret Wars' storyline being teased, many of the fans online cried "reboot!" as Marvel promised a line-changing event. They have stated several times that it is not a reboot, but rather a "consolidation" of sorts, merging the Ultimate universe into the 616 Universe. They saw the reaction regarding DC's New 52 reboot, and they know it's not what the fans want. What they do want, are hit characters like Miles Morales to be a part of the Marvel Universe, and for the company to bring back many dead characters and unresolved stories. Only time will tell whether the shake-up of Secret Wars is a success, but it's sure to be interesting.

So what's the 'right' way to approach comics continuity? It's largely a matter of opinion, of course. I know many people who hate the idea of DC's New 52 reboot, and I doubt many people even realize the sliding timescale approach that Marvel takes, so maybe that's the answer. Whatever doesn't interfere with our enjoyment of the characters and stories that we know and love. I know that Marvel has learned many lessons from it's competitors, and will likely never reboot. I can't help but feel like that's for the best.